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Maria

#40354BGG ↗

2009 · 2-3 players · 210min · weight 3.58 · 4,042 ratings

v2 v3

BGG raw

ID
40354
Name
Maria
Year
2009
Rank
277
Min players
2
Max players
3
Playing time
210
Min playtime
210
Max playtime
210
Avg weight
3.5798
Num weights
326
Bayes avg
7.06172
Average
7.99516
Users rated
4042
Num owned
5906
Wanting
450
Wishing
2134
Num comments
1152
Fetched at
Sat Apr 25 2026 16:15:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Auction / BiddingHand ManagementNegotiationPoint to Point MovementSecret Unit DeploymentSimulationTug of WarVariable Set-upZone of Control
Categories (5)
Age of ReasonBluffingNegotiationPoliticalWargame
Description (1322 chars)

Maria is a game based on the War of the Austrian Succession, between 1740 and 1748, where Austria was attacked by Prussia, France, Bavaria and Saxony, while only Great Britain, Hanover and the Netherlands (by forming the so-called Pragmatic Army) helped her. Maria is primarily a 3 player game. One player is Austria, the second is France plus Bavaria, while the third player plays as Prussia (Austria's enemy) and the Pragmatic Army (Austria's ally) at the same time. This is made possible by the division of the map into two parts, the Flanders map and the Bohemia map. Maria is derived from the award-winning Friedrich: Anniversary Edition, but has its very own character, including politics, hussars, force marches, imperial election, Saxony's betrayal and Prussia's annexation of Silesia. Subtle maneuvers, seizure of fortresses, prudent retreats, and Machiavellian politics are the keys to victory. However, players must be careful: whoever uses his Tactical Cards unwisely in battle can suddenly find himself not on the highway to glory but on the road to ruin. Maria takes you to the era of the 18th century's ruthless struggle for power. It can be played in 2 variants: the shorter, simplified introductory game or the longer but richer advanced game, with its simultaneous campaigns in Bohemia and Flanders.

LLM v2 (wide)

Core verb
march army, play tactical card
Decision shape
mixed:combinatorial+social
Reward schedule
delayed
Aesthetics
["Challenge", "Narrative"]
Core loop pitch
Maneuver armies on two maps, resolve battles by playing suit-matched tactical cards from a hidden hand.
Translation difficulty
Hard
Difficulty reason
Three-player asymmetric politics with hidden hands and negotiation around imperial election doesn't translate to async or AI.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["hidden_hand_card_combat", "asymmetric_three_player", "supply_line_attrition", "political_election_voting", "zone_of_control"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (866 chars)
{
  "game_id": 40354,
  "name": "Maria",
  "core_verb": "march army, play tactical card",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Maneuver armies on two maps, resolve battles by playing suit-matched tactical cards from a hidden hand.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Three-player asymmetric politics with hidden hands and negotiation around imperial election doesn't translate to async or AI.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "hidden_hand_card_combat",
    "asymmetric_three_player",
    "supply_line_attrition",
    "political_election_voting",
    "zone_of_control"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).