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Carson City

#39938BGG ↗

2009 · 2-5 players · 90min · weight 3.18 · 7,557 ratings

v2 v3 fit 0.476

BGG raw

ID
39938
Name
Carson City
Year
2009
Rank
383
Min players
2
Max players
5
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
3.1804
Num weights
499
Bayes avg
6.78956
Average
7.19693
Users rated
7557
Num owned
6162
Wanting
487
Wishing
2026
Num comments
1861
Fetched at
Sat Apr 25 2026 16:15:51 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Area Majority / InfluenceDice RollingTile PlacementTurn Order: Pass OrderVariable Player PowersWorker Placement
Categories (3)
American WestCity BuildingEconomic
Description (899 chars)

Carson City is a strategic game played in four rounds, and in each one of them, the players choose a character from the seven available that gives certain advantages. After selecting characters, your cowboys are placed on action track locations that allow you to construct buildings, houses, or roads; claim ground; earn money; or score victory points. When more than one player is on the same location, get ready, it is time for a duel! Roll the dice and see if you are the last one standing and lay claim to the goods! During the game, you can take various actions that earn you victory points for your plots, pistols (the hired help), and buildings. At the end of the game, your buildings, houses, mountains, and money contribute to your victory points, and the person with the most points wins. So go round up your posse of gunslingers and get ready for some Wild West action in Carson City!

LLM v2 (wide)

Core verb
place worker, duel rivals
Decision shape
mixed:combinatorial+spatial
Reward schedule
delayed
Aesthetics
["Challenge"]
Core loop pitch
Pick a gunslinger role, place workers on contested action spots, duel for ties, then build adjacent buildings.
Translation difficulty
Medium
Difficulty reason
Worker placement with dueling resolves cleanly digitally, but only Tabletop Simulator mods exist.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["dueling_at_contested_action", "character_role_per_round", "building_adjacency_bonus", "land_claim_then_develop", "modifier_via_pistols"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (843 chars)
{
  "game_id": 39938,
  "name": "Carson City",
  "core_verb": "place worker, duel rivals",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Pick a gunslinger role, place workers on contested action spots, duel for ties, then build adjacent buildings.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Worker placement with dueling resolves cleanly digitally, but only Tabletop Simulator mods exist.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "dueling_at_contested_action",
    "character_role_per_round",
    "building_adjacency_bonus",
    "land_claim_then_develop",
    "modifier_via_pistols"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).