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Dixit

#39856BGG ↗

2008 · 3-6 players · 30min · weight 1.19 · 71,120 ratings

v2 v3

BGG raw

ID
39856
Name
Dixit
Year
2008
Rank
224
Min players
3
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.1922
Num weights
2518
Bayes avg
7.06618
Average
7.18124
Users rated
71120
Num owned
108097
Wanting
464
Wishing
7356
Num comments
10691
Fetched at
Sat Apr 25 2026 16:15:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
RaceSingingStorytellingTargeted CluesVoting
Categories (3)
Card GameHumorParty Game
Description (1101 chars)

Each turn in Dixit, one player is the storyteller who chooses one of the six cards in their hand, then expresses an idea, with sounds or words, that is reflected on that card's image, and places the card face down on the playing surface. Each other player then selects the card that best matches that expression, and passes the selected card to the storyteller, face down. The storyteller shuffles all the cards together, then turns them over to reveal them. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card. The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins. The Dixit base game and each expansion contain 84 cards, and the cards can be mixed together as desired.

LLM v2 (wide)

Core verb
give evocative clue
Decision shape
social
Reward schedule
immediate
Aesthetics
["Fellowship", "Expression", "Sensation"]
Core loop pitch
Storyteller cues a surreal art card with a phrase; others bluff with their own; everyone votes.
Translation difficulty
Hard
Difficulty reason
Core fun is human-authored ambiguous clues plus social voting; AI clues can't replicate the wit, and video chat dependency limits async play.
Direct digital port
Dixit (mobile/Steam, Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["evocative_image_pairing", "calibrated_ambiguity_clue", "bluff_card_blending", "social_vote_scoring"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (879 chars)
{
  "game_id": 39856,
  "name": "Dixit",
  "core_verb": "give evocative clue",
  "decision_shape": "social",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Fellowship",
    "Expression",
    "Sensation"
  ],
  "core_loop_pitch": "Storyteller cues a surreal art card with a phrase; others bluff with their own; everyone votes.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Core fun is human-authored ambiguous clues plus social voting; AI clues can't replicate the wit, and video chat dependency limits async play.",
  "direct_digital_port": "Dixit (mobile/Steam, Asmodee Digital)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "evocative_image_pairing",
    "calibrated_ambiguity_clue",
    "bluff_card_blending",
    "social_vote_scoring"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).