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Automobile

#39351BGG ↗

2009 · 3-5 players · 120min · weight 3.52 · 5,973 ratings

v2 v3 fit 0.449

BGG raw

ID
39351
Name
Automobile
Year
2009
Rank
371
Min players
3
Max players
5
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.5242
Num weights
517
Bayes avg
6.80582
Average
7.32485
Users rated
5973
Num owned
5561
Wanting
341
Wishing
1370
Num comments
1591
Fetched at
Sat Apr 25 2026 16:15:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Commodity SpeculationLoansOpen DraftingTurn Order: Role OrderVariable Player Powers
Categories (2)
EconomicIndustry / Manufacturing
Description (1496 chars)

Automobile is a 3-5 player game that bears a modern setting when compared to most of Wallace’s releases. Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from there. Each player knows a portion of the market demand each round and must make his purchasing and manufacturing decisions based on the information. Players can fund distributors across the country, but if they don’t supply distributors with vehicles to sell, they go bankrupt, taking your investment with them. Alternatively, players can drop the prices on their cars to move their market share, or even temporarily improve sales rates at the cost of research. Special action spaces are available that give a player a one-turn special ability with the actions provided by Ford, Durant, Kettering, and others somewhat related to their actual business history. As newer models make their way onto the market, they sell at the expense of the older models. Older factories give inefficiency cubes as time passes, encouraging you to keep pace with technology. To get money, you need to build cars with your factories, but if you build more than there is demand they lose not only the money spent to make them, but gain inefficiency cubes that hurt them for the rest of the game. Whoever manages their car factories the best over this 120-150 minute game will win.

LLM v2 (wide)

Core verb
build factory, sell cars
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Pick a magnate role, build factories of car tiers, then satisfy hidden demand before obsolescence kills your stock.
Translation difficulty
Medium
Difficulty reason
Heavy economic simulation with hidden demand information that translates well to digital, but the read-the-market tension depends on multiplayer signaling.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["obsolescence_decay", "hidden_demand_market", "tier_replacement_pressure", "role_selection_with_turn_order", "inefficiency_token_accumulation"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (930 chars)
{
  "game_id": 39351,
  "name": "Automobile",
  "core_verb": "build factory, sell cars",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Pick a magnate role, build factories of car tiers, then satisfy hidden demand before obsolescence kills your stock.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Heavy economic simulation with hidden demand information that translates well to digital, but the read-the-market tension depends on multiplayer signaling.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "obsolescence_decay",
    "hidden_demand_market",
    "tier_replacement_pressure",
    "role_selection_with_turn_order",
    "inefficiency_token_accumulation"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).