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Baltic Gap: Summer 1944

#39328BGG ↗

2009 · 2-2 players · 240min · weight 4.14 · 281 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
39328
Name
Baltic Gap: Summer 1944
Year
2009
Rank
5633
Min players
2
Max players
2
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
4.1429
Num weights
49
Bayes avg
5.7355
Average
7.90872
Users rated
281
Num owned
1036
Wanting
38
Wishing
154
Num comments
157
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Dice RollingGrid MovementHexagon GridMovement PointsRatio / Combat Results TableSimulationVariable Set-upZone of Control
Categories (2)
WargameWorld War II
Description (1757 chars)

"Baltic Gap: Summer 1944", depicts the Soviet drive into Latvia, Estonia, and Lithuania during the summer of 1944. As the game begins, the defense of Vitebsk, a Byelorussian fortified city located just a few hexes beyond the southeast corner of the playing surface, has just collapsed. 1st Baltic Front is advancing westward through the shredded German line, and will soon threaten all of Army Group North with encirclement. Finally, after four months of fierce battle, the Red Army will win the great prize of this campaign, Riga, and pocket the enemy in the Courland region of Latvia. Baltic Gap allows players to explore this interesting campaign from a variety of historical and hypothetical vantage points. Long campaign games can be enjoyed by up to five players. Several short scenarios are also provided, and these work best with a single player per side. Baltic Gap is the 11th wargame in the award winning Operational Combat System (“OCS”). It stays true to the ground breaking earlier games in the system that allow players a deeper glimpse into why the skills and behaviors of the two sides were so very different. Here in 1944, we find a much more developed Russian army (much more advanced than the one shown in the 2007 CSR Award winning game Case Blue) facing a still potent German Wehrmacht. The Germans will need to fight their forces with great skill to avoid getting swamped by their tough adversary. Game Scale: Game Turn: 3 to 4 days Hex: 5 miles / 8.0 Km Units: Battalion to Army Game Inventory: Two 22 x 34" Full Color Game Maps Five countersheets (1,400 1/2" dual-side printed counters) One 48-page OCS Rulebook One 48-page Baltic Gap specific Rulebook Two 4-page OCS Charts and Tables Booklets 2 6-sided dice

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.