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Die Mauer

#389BGG ↗

1997 · 3-6 players · 30min · weight 1.29 · 309 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
389
Name
Die Mauer
Year
1997
Rank
11200
Min players
3
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.2917
Num weights
24
Bayes avg
5.57095
Average
6.08414
Users rated
309
Num owned
465
Wanting
30
Wishing
57
Num comments
112
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Simultaneous Action Selection
Categories (1)
Bluffing
Description (1240 chars)

Each player has a matching set of pieces, Walls, a Tower and a Gate, and tries to clear their hand first or is deducted points. Each turn, one player is Master Builder, and all players secretly choose a piece in their fist. When revealed, if the Master Builder chose uniquely, that piece is added to the wall, but if any player chose the exact match, they get to build instead. Walls can go next to anything, but Towers or Gates may only sit next to walls. Players have the option of an empty fist too. If the Master Builder is the only empty fist, it gets to pick from its hand. If one other player had an empty fist, they secretly pass a piece to the Master Builder. If more than one empty fist matches the Master Builder's choice, no-one builds. Play continues with the next player being the Master Builder and so on until somebody clears their hand. If you still hold pieces, Towers lose you 15pts, Gates 10pts and the Walls from 1-6 pts. Play a few rounds and total the scores. Group think and the building rules have some control, but this is a nice game of bluff and mind-reading. Get it right, and you'll sail through. Get it wrong and you'll rack up the points! Good fun, good for a pub or bar, nice bits and very quick play.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.