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Normandy '44

#38718BGG ↗

2010 · 2-3 players · 420min · weight 3.37 · 1,246 ratings

v2 v3

BGG raw

ID
38718
Name
Normandy '44
Year
2010
Rank
1311
Min players
2
Max players
3
Playing time
420
Min playtime
420
Max playtime
420
Avg weight
3.3721
Num weights
129
Bayes avg
6.2772
Average
7.90887
Users rated
1246
Num owned
3751
Wanting
97
Wishing
549
Num comments
481
Fetched at
Sat Apr 25 2026 16:17:01 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingHexagon GridRatio / Combat Results TableSimulationZone of Control
Categories (2)
WargameWorld War II
Description (1594 chars)

(from GMT website :) Normandy '44 is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen. The game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and/or Tiger tanks. The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game. Game Scale: Turn: 1 day Map: approx 2.3 miles /3.8 km per hex Unit: Battalions to Brigades Game Contents: One 22 x 34" map Two countersheets (456 9/16" dual-side printed counters) One 32 page rulebook Two Combat & Terrain Player Aid Cards (2 sided) Four Set-up/Reinforcement Cards (three 1-sided, one 2-sided) One 6-sided dice Complexity: low to intermediate Playing Time: 4 - 10 hours

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).