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Mechwarrior: Dark Age

#3864BGG ↗

2002 · 2-10 players · 60min · weight 2.71 · 762 ratings

v2 v3

BGG raw

ID
3864
Name
Mechwarrior: Dark Age
Year
2002
Rank
7144
Min players
2
Max players
10
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.7073
Num weights
82
Bayes avg
5.66211
Average
6.30052
Users rated
762
Num owned
1177
Wanting
33
Wishing
52
Num comments
299
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Action PointsVariable Player Powers
Categories (5)
Collectible ComponentsDiceMiniaturesScience FictionWargame
Description (827 chars)

Mechwarrior: Dark Age is Wizkids Games continuation of the BattleTech property. Jordan Weisman has tasked his design team with using the click-dials used in Mage Knight/Mage Knight Dungeons/Hero Clix to present a system of combined arms warfare in the BattleTech universe. The system encourages use of Battlemechs, vehicles, and infantry to conquer your opponent. The vehicles and infantry have dials similar to Mage Knight figures, with some new symbols to indicate new game mechanics. Vehicles have long bases, like the mounted units. Battlemechs use larger dials and include a heat dial which modifies three of the stats as the mech performs more actions. The final result, while similar to Mage Knight is much more, using the simple action based system and dials, and bringing a new form of wargaming to the table.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).