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Nemesis: Retaliation

#381248BGG ↗

2025 · 1-5 players · 180min · weight 3.71 · 2,552 ratings

v2 v3

BGG raw

ID
381248
Name
Nemesis: Retaliation
Year
2025
Rank
577
Min players
1
Max players
5
Playing time
180
Min playtime
120
Max playtime
180
Avg weight
3.7079
Num weights
89
Bayes avg
6.93714
Average
8.72039
Users rated
2552
Num owned
7427
Wanting
269
Wishing
2297
Num comments
732
Fetched at
Sat Apr 25 2026 16:31:02 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Cooperative GameDice RollingHidden RolesModular BoardPlayer EliminationSemi-Cooperative GameSolo / Solitaire GameTraitor GameVariable Player Powers
Categories (5)
ExplorationFightingHorrorMiniaturesScience Fiction
Description (734 chars)

Nemesis: Retaliation is the third installment of the Nemesis horror board game series. Like the first two, it is designed as a standalone game. This time, players take on the roles of highly trained marines, entering the alien nest with strict orders and the most advanced tools available. But will they be well-prepared enough to face the unrelenting horde that awaits them? In Nemesis: Retaliation, players must survive against overwhelming odds and the possibility of betrayal at every step. Some of the new mechanics are: Reworked health system New character actions Modular map system with special exploration cards Item management track Individual objectives allow for hidden traitors —description from the publisher

LLM v2 (wide)

Core verb
draw noise, fight or flee
Decision shape
mixed:probabilistic+social
Reward schedule
variable
Aesthetics
["Challenge", "Narrative", "Fantasy"]
Core loop pitch
Sneak through a derelict alien ship, manage noise/wounds, weigh hidden objectives that may pit you against the team.
Translation difficulty
Hard
Difficulty reason
Three-hour Ameritrash with semi-coop traitor potential, modular map, and hand-management of action cards. Nemesis: Lockdown is being ported, but Retaliation hasn't been digitized yet.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["hidden_objective_traitor_risk", "noise_token_alien_spawn", "modular_room_exploration", "wound_card_injury_deck", "item_management_track"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (976 chars)
{
  "game_id": 381248,
  "name": "Nemesis: Retaliation",
  "core_verb": "draw noise, fight or flee",
  "decision_shape": "mixed:probabilistic+social",
  "reward_schedule": "variable",
  "aesthetics": [
    "Challenge",
    "Narrative",
    "Fantasy"
  ],
  "core_loop_pitch": "Sneak through a derelict alien ship, manage noise/wounds, weigh hidden objectives that may pit you against the team.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Three-hour Ameritrash with semi-coop traitor potential, modular map, and hand-management of action cards. Nemesis: Lockdown is being ported, but Retaliation hasn't been digitized yet.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "hidden_objective_traitor_risk",
    "noise_token_alien_spawn",
    "modular_room_exploration",
    "wound_card_injury_deck",
    "item_management_track"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).