2025 · 1-5 players · 180min · weight 3.71 · 2,552 ratings
BGG raw
Description (734 chars)
Nemesis: Retaliation is the third installment of the Nemesis horror board game series. Like the first two, it is designed as a standalone game. This time, players take on the roles of highly trained marines, entering the alien nest with strict orders and the most advanced tools available. But will they be well-prepared enough to face the unrelenting horde that awaits them? In Nemesis: Retaliation, players must survive against overwhelming odds and the possibility of betrayal at every step. Some of the new mechanics are: Reworked health system New character actions Modular map system with special exploration cards Item management track Individual objectives allow for hidden traitors —description from the publisher
LLM v2 (wide)
Raw v2 JSON (976 chars)
{
"game_id": 381248,
"name": "Nemesis: Retaliation",
"core_verb": "draw noise, fight or flee",
"decision_shape": "mixed:probabilistic+social",
"reward_schedule": "variable",
"aesthetics": [
"Challenge",
"Narrative",
"Fantasy"
],
"core_loop_pitch": "Sneak through a derelict alien ship, manage noise/wounds, weigh hidden objectives that may pit you against the team.",
"mobile_translation_difficulty": "Hard",
"translation_difficulty_reason": "Three-hour Ameritrash with semi-coop traitor potential, modular map, and hand-management of action cards. Nemesis: Lockdown is being ported, but Retaliation hasn't been digitized yet.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "none yet",
"primitive_tags": [
"hidden_objective_traitor_risk",
"noise_token_alien_spawn",
"modular_room_exploration",
"wound_card_injury_deck",
"item_management_track"
],
"confidence": 0.5
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).