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Trivial Pursuit: 25th Anniversary Edition

#37988BGG ↗

2008 · 2-36 players · 90min · weight 1.29 · 344 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
37988
Name
Trivial Pursuit: 25th Anniversary Edition
Year
2008
Rank
26373
Min players
2
Max players
36
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
1.2941
Num weights
17
Bayes avg
5.49716
Average
5.54129
Users rated
344
Num owned
969
Wanting
2
Wishing
21
Num comments
94
Fetched at
Wed Apr 29 2026 05:43:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Roll / Spin and Move
Categories (2)
Party GameTrivia
Description (1541 chars)

An update to the original Trivial Pursuit: Genus Edition (1981). While the core of Trivial Pursuit: Genus Edition is still found in the 25th Anniversary Edition, there are a few differences from the original board game. The original six categories are still used: geography, entertainment, history, art & literature, science & nature, sport & leisure. Each category now has its own card, with six questions and three difficulty levels. What you roll determines the level of difficulty of the question. A roll of one or two results in an easy question, three or four a medium question, and five or six a hard question. Play in the middle of the board is just like the 1981 version where you roll the die, move your scoring token that number of spaces, and try to answer a question in an attempt to roll again or, in a special case, win a wedge of the corresponding color. The object of the game is still to win all 6 wedges and answer one final question in the center of the board. The biggest difference of this new version is the addition of an outside track, which you move a 2nd playing piece, a pawn of the same color, around. If you get a question correct, you get to move your pawn a certain number of spaces depending on the difficulty of the question answered. If your pawn lands in one of the four "specialty zones", you are granted a special power used either to help your chances to win the game or hurt your opponents. These zones are the Face-Off Zone, the Slow it Down Zone, The Easy Cheesy Zone, and Freebie Zone.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.