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Ghost Stories

#37046BGG ↗

2008 · 1-4 players · 60min · weight 2.91 · 21,869 ratings

v2 v3 fit 0.537

BGG raw

ID
37046
Name
Ghost Stories
Year
2008
Rank
222
Min players
1
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.9053
Num weights
1077
Bayes avg
7.04201
Average
7.25024
Users rated
21869
Num owned
28529
Wanting
688
Wishing
5758
Num comments
4714
Fetched at
Sat Apr 25 2026 16:15:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Cooperative GameDice RollingGrid MovementModular BoardMove Through DeckSolo / Solitaire GameVariable Player Powers
Categories (4)
FantasyFightingHorrorMythology
Description (2506 chars)

Ghost Stories is a cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. Each Player represents a Taoist monk working together with the others to fight off waves of ghosts. The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles. To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a power that allows him to receive such a token once per turn. To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them. There are many more ways to lose, however. The players lose if three of the village's tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.

LLM v2 (wide)

Core verb
roll dice, exorcise ghost
Decision shape
probabilistic
Reward schedule
immediate
Aesthetics
["Challenge", "Fellowship", "Fantasy"]
Core loop pitch
Move a Taoist on a 3x3 village, roll colored Tao dice to match and banish ghosts before they overrun you.
Translation difficulty
Medium
Difficulty reason
Brutally hard coop with grid combat ports well; an iOS app existed but is now defunct; no current first-party version.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["color_match_dice", "tower_defense_grid", "coop_difficulty_curve_steep", "ghost_haunt_timer", "village_action_disable"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (864 chars)
{
  "game_id": 37046,
  "name": "Ghost Stories",
  "core_verb": "roll dice, exorcise ghost",
  "decision_shape": "probabilistic",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge",
    "Fellowship",
    "Fantasy"
  ],
  "core_loop_pitch": "Move a Taoist on a 3x3 village, roll colored Tao dice to match and banish ghosts before they overrun you.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Brutally hard coop with grid combat ports well; an iOS app existed but is now defunct; no current first-party version.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "color_match_dice",
    "tower_defense_grid",
    "coop_difficulty_curve_steep",
    "ghost_haunt_timer",
    "village_action_disable"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).