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Claustrophobia

#36932BGG ↗

2009 · 2-2 players · 45min · weight 2.48 · 7,177 ratings

v2 v3 fit 0.581

BGG raw

ID
36932
Name
Claustrophobia
Year
2009
Rank
241
Min players
2
Max players
2
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.4849
Num weights
464
Bayes avg
6.94105
Average
7.46268
Users rated
7177
Num owned
9707
Wanting
461
Wishing
3070
Num comments
1830
Fetched at
Sat Apr 25 2026 16:15:40 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Dice RollingGrid MovementLine of SightModular BoardScenario / Mission / Campaign GameVariable Player Powers
Categories (6)
AdventureExplorationFantasyFightingHorrorMiniatures
Description (1322 chars)

Claustrophobia is a miniatures-based survival game set within the universe of Hell Dorado. The box contains pre-painted miniatures which are placed on large tiles showing the dungeon spaces. Also included are character boards, counters and markers, and dice. One player controls a small group of determined humans, while the other plays an almost unending army of demonic creatures. The game is thematic and highly asymmetric: human characters are stronger, but the demon characters are more numerous. Gameplay is very straightforward with a minimum of rules, and each game plays in an hour or less. Basically, dice are allocated after rolling to perform actions, while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have, managing difficult events and out-thinking your opponent. Combat is handled by dice. Complexity is low, with the focus on theme and building towards a tense, climactic ending. Claustrophobia is played through scenarios of which there are several in the rulebook. Generally speaking, the human characters are attempting to complete a task (e.g. escape the catacombs, close a portal) while the demons are focused on stopping them. There are varying win conditions depending on the scenario chosen.

LLM v2 (wide)

Core verb
assign dice to actions
Decision shape
mixed:probabilistic+spatial
Reward schedule
immediate
Aesthetics
["Narrative", "Challenge", "Fantasy"]
Core loop pitch
Roll dice; assign pips to a soldier's stat slots that turn; move and fight on tile dungeon vs demons.
Translation difficulty
Medium
Difficulty reason
Dice assignment + dungeon tile combat is digital-friendly; only a fan Demon AI app and TTS mods exist.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["dice_assigned_to_stat_slots", "asymmetric_strong_few_vs_weak_many", "tile_dungeon_reveal", "scenario_objective_variants", "line_of_sight_combat"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (882 chars)
{
  "game_id": 36932,
  "name": "Claustrophobia",
  "core_verb": "assign dice to actions",
  "decision_shape": "mixed:probabilistic+spatial",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Narrative",
    "Challenge",
    "Fantasy"
  ],
  "core_loop_pitch": "Roll dice; assign pips to a soldier's stat slots that turn; move and fight on tile dungeon vs demons.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Dice assignment + dungeon tile combat is digital-friendly; only a fan Demon AI app and TTS mods exist.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "dice_assigned_to_stat_slots",
    "asymmetric_strong_few_vs_weak_many",
    "tile_dungeon_reveal",
    "scenario_objective_variants",
    "line_of_sight_combat"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).