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Waterloo

#36887BGG ↗

2009 · 2-2 players · 180min · weight 3.25 · 412 ratings

v2 v3

BGG raw

ID
36887
Name
Waterloo
Year
2009
Rank
6315
Min players
2
Max players
2
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
3.2459
Num weights
61
Bayes avg
5.69826
Average
6.87578
Users rated
412
Num owned
950
Wanting
67
Wishing
185
Num comments
210
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Action PointsArea MovementDice RollingSimulation
Categories (2)
NapoleonicWargame
Description (1481 chars)

Description courtesy of BoardgameNews.com Waterloo – a two-player game for early 2009 with the French and British fighting once again. The action system is a clever creation: You know the range of possible actions that you can take on a turn, but the opponent knows exactly how many actions you have, and that knowledge strips the certainty from your preparation. Can you get your infantry back in a defensive position before the opponent thunders through with his cavalry? If you don’t think you can, you might develop timidly, which gives the opponent a better shot of taking valuable terrain. Damage in the game is represented by blue/red/black cubes, and you can distribute the cubes throughout your lines during the game to represent the movement of troops back and forth from the front lines. Shifting all the damage to the back seems like a no-brainer, but if cavalry does break through your front line, your troops are toast. Morale is checked only in face-to-face combat, and it’s handled by a die roll compared with the level of damage within an area. Control of areas like La Haye Sainte is critical. Just as Wellington tried to funnel French attacks through gaps in ridges in order to cut off their support, you can do the same, fighting for highland to prevent being pinched. The French win if they take Mont St. Jean, the British if they take Rosonne; if neither occurs before the end of 8pm (ie the last turn), then the British and Allies win.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).