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Sorcerer: The Game of Magical Conflict

#3585BGG ↗

1975 · 1-6 players · 60min · weight 2.69 · 238 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
3585
Name
Sorcerer: The Game of Magical Conflict
Year
1975
Rank
24793
Min players
1
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.6897
Num weights
29
Bayes avg
5.50309
Average
5.66004
Users rated
238
Num owned
750
Wanting
19
Wishing
72
Num comments
147
Fetched at
Wed Apr 29 2026 05:45:21 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action PointsGrid MovementHexagon GridRock-Paper-ScissorsSimulation
Categories (2)
FantasyWargame
Description (986 chars)

Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons). Sorcerers specialize in types of magic represented by 7 different colors. Sorcerer adds a twist to the old "combat differential" system (attack strength minus defense strength) by adding a circular system of combat bonuses based upon what colors of magic are attacking each other; Blue/Green/Yellow/Grey/Orange/Red/Purple with each color having a strong advantage over it's neighbor to the right (with Purple circling around to have power over Blue) and a disadvantage against it's neighbor to the left, with lessening combat bonuses the further away the color is from itself. Combat bonuses are also given based on map position as the hexes alternate colors of magic instead of representing physical terrain. Attacking from one's own color is good. Several different scenarios are included in the rulebook that range from 1 to 6 players.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.