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The Elder Scrolls: Betrayal of the Second Era

#356080BGG ↗

2025 · 1-4 players · 240min · weight 4.07 · 3,485 ratings

v2 v3

BGG raw

ID
356080
Name
The Elder Scrolls: Betrayal of the Second Era
Year
2025
Rank
223
Min players
1
Max players
4
Playing time
240
Min playtime
120
Max playtime
240
Avg weight
4.0676
Num weights
296
Bayes avg
7.32549
Average
8.92025
Users rated
3485
Num owned
7816
Wanting
363
Wishing
3716
Num comments
897
Fetched at
Sat Apr 25 2026 16:31:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Cooperative GameDice RollingDie Icon ResolutionHexagon GridModular BoardRole PlayingScenario / Mission / Campaign GameTech Trees / Tech TracksVariable Player PowersVariable Set-up
Categories (5)
AdventureDiceExplorationFantasyVideo Game Theme
Description (1372 chars)

The Elder Scrolls: Betrayal of the Second Era is a cooperative tabletop adventure set during Tamriel's Second Era – specifically during the events of the Planemeld, as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes, however, one of its members is planning an even darker betrayal, one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games, players will travel on an epic journey, balancing exploration, character building, dungeon diving and close quarters combat. Each adventure in the game takes place over the course of three gameplay sessions, with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines, classes and experience the many regions of Tamriel, each with their own unique flavor and mechanics. Experience points are handed out generously, allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful, but players are not required to remember complex narrative points or play with the same group forever.

LLM v2 (wide)

Core verb
roll dice, resolve quest
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
mixed:immediate+engine_compounding
Aesthetics
["Narrative", "Fantasy", "Challenge"]
Core loop pitch
Travel hex map, fight enemies with dice pools, level skill lines across a 3-session adventure.
Translation difficulty
Hard
Difficulty reason
Long campaign arc, modular hex content, and IP-tied skill trees would take significant production; the actual video game already exists as the obvious digital alternative.
Direct digital port
Port kind
Closest loop translation
The Elder Scrolls Online
Primitive tags
["dice_pool_skill_check", "hex_exploration_reveal", "campaign_session_arc", "skill_line_progression", "asymmetric_hero_kits"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1001 chars)
{
  "game_id": 356080,
  "name": "The Elder Scrolls: Betrayal of the Second Era",
  "core_verb": "roll dice, resolve quest",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "mixed:immediate+engine_compounding",
  "aesthetics": [
    "Narrative",
    "Fantasy",
    "Challenge"
  ],
  "core_loop_pitch": "Travel hex map, fight enemies with dice pools, level skill lines across a 3-session adventure.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Long campaign arc, modular hex content, and IP-tied skill trees would take significant production; the actual video game already exists as the obvious digital alternative.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "The Elder Scrolls Online",
  "primitive_tags": [
    "dice_pool_skill_check",
    "hex_exploration_reveal",
    "campaign_session_arc",
    "skill_line_progression",
    "asymmetric_hero_kits"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).