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Tinners' Trail

#35570BGG ↗

2008 · 3-4 players · 90min · weight 2.83 · 4,172 ratings

v2 v3

BGG raw

ID
35570
Name
Tinners' Trail
Year
2008
Rank
531
Min players
3
Max players
4
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.8286
Num weights
385
Bayes avg
6.58009
Average
7.1944
Users rated
4172
Num owned
4143
Wanting
152
Wishing
568
Num comments
1117
Fetched at
Sat Apr 25 2026 16:16:01 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Action PointsAuction / BiddingDice RollingTurn Order: Time Track
Categories (2)
EconomicIndustry / Manufacturing
Description (383 chars)

Tinners' Trail is set in nineteenth century Cornwall. You are mining for copper and tin, attempting to sell when the prices are high. To reduce the cost of mining you can place developments, such as ports, adits, and trains. Once you have made your money you invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest the better the return.

LLM v2 (wide)

Core verb
bid for region, pump and mine
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Auction Cornish mining plots, pay to drain water and add infrastructure, then sell ore at a fluctuating market.
Translation difficulty
Medium
Difficulty reason
Action-points and market loop port cleanly and BGA already hosts it, but the auction interaction needs polish for async play.
Direct digital port
Tinners' Trail (browser, Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["water_pumping_cost", "fluctuating_commodity_market", "time_track_turn_order", "infrastructure_discount_chain", "invest_for_endgame_vp"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (942 chars)
{
  "game_id": 35570,
  "name": "Tinners' Trail",
  "core_verb": "bid for region, pump and mine",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Auction Cornish mining plots, pay to drain water and add infrastructure, then sell ore at a fluctuating market.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Action-points and market loop port cleanly and BGA already hosts it, but the auction interaction needs polish for async play.",
  "direct_digital_port": "Tinners' Trail (browser, Board Game Arena)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "water_pumping_cost",
    "fluctuating_commodity_market",
    "time_track_turn_order",
    "infrastructure_discount_chain",
    "invest_for_endgame_vp"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).