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The Dutch Golden Age

#35289BGG ↗

2008 · 3-4 players · 60min · weight 2.48 · 629 ratings

v2 v3

BGG raw

ID
35289
Name
The Dutch Golden Age
Year
2008
Rank
6712
Min players
3
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.4824
Num weights
85
Bayes avg
5.68094
Average
6.36289
Users rated
629
Num owned
1240
Wanting
31
Wishing
122
Num comments
236
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (13)
Area Majority / InfluenceArea MovementAuction / BiddingDice RollingMovement PointsRaceRandom ProductionResource to MoveRoll / Spin and MoveSet CollectionSimulationTrack MovementVariable Set-up
Categories (4)
EconomicPike and ShotTerritory BuildingWargame
Description (1721 chars)

The theme of this game is economic and cultural development in the Netherlands in the 17th century. The game is played on a large game board of the Netherlands, divided into provinces. In addition, there are boxes for the East and the West Indies, and track round the edge of the board with the majority of spaces listing two of the ten provinces (in various combinations) that earn players varying amounts of income based on their influences in those provinces, or income spaces that earn players a flat income. The aim of the players is to be the first player to earn 33 victory points, which are acquired through earning money to extend influence in the provinces, patronize artists, invest in businesses, establish colonies in the Indies, or obtain civic advancements. These are represented by purchasing cards from one of six decks, with each deck having a special focus. Investment cards provide cash payouts, with bigger payouts for collecting sets of different values (single cards are worth less than three-card sets). Artists provide a potentially large source of victory points, but require multiple turns of patronage (i.e., cash) before they pay out. Colonization cards provide ships, captains, and cannons to outfit expeditions to establish colonies which earn victory points and access to the higher-paying spice investment card deck. Civics cards can provide governorships in the provinces (victory points and income), civic improvements (victory points), a special action that allows the holder to alter the normal rules for advancing a token on the board track. There are cards that work with some of the other decks as well, in the civics deck (e.g., investments, expedition components, etc).

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).