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Battleship Express

#34745BGG ↗

2007 · 2-4 players · 20min · weight 1.11 · 331 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
34745
Name
Battleship Express
Year
2007
Rank
26646
Min players
2
Max players
4
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.1143
Num weights
35
Bayes avg
5.4959
Average
5.49698
Users rated
331
Num owned
654
Wanting
8
Wishing
33
Num comments
176
Fetched at
Wed Apr 29 2026 05:45:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingTake That
Categories (2)
DiceTravel
Description (2118 chars)

COMPONENTS 20 Ship tiles (4 aircraft carriers, 4 submarines, 4 destroyers, 4 battleships, 4 patrol boats) 8 attack dice Battleship Express comes with two different games: The Captain’s Game and The Admiral’s Game. The Captain's Game ignore the ships powers on the cards. Each player receives 5 ship tiles, one of each ship: Battleship, Destroyer, Aircraft Carrier, Submarine, Patrol Boat. Each player places them in front of them in any order to make up their fleet. On a player's turn they choose one of the ships in their Fleet to attack with and move it to the front of their line. Next the player chooses a ship of an opposing player to attack. The attacking player can only choose one of the first 2 ships in the line to attack. The attacking ship tile shows how many dice to roll. Roll that number of dice and check for hits. Each of the 8 dice is the same. 5 of the sides match the colors of the 5 ships, and the sixth side is a “burst” or “wild”. IF the player does not sink it, the dice are passed to the next player. Set aside any hits and then re-roll based on the attacking ship’s powers. Once the number of hits equals or exceeds the defense number on the ship that's defending, it is sunk removed from play and the attacking player gets a point. The first player to an agreed number of set points wins. Here’s a breakdown of the individual ship powers: Battleship: Declare target. Roll all 8 dice a total of 4 times. Bursts do not count as hits. Destroyer: Declare target. Roll 6 dice a total of 2 times. Bursts count as 2 hits. Aircraft Carrier: Roll 6 dice THEN declare your target, then roll 1 more time. Bursts count as 1 hit. The Aircraft Carrier can also attack from anywhere in your line, so you don’t have to move it to the front where it is vulnerable. Submarine: Roll 3 dice a total of one time. A single Burst will sink whatever you are attacking. Submarines can attack any ship at any place in a Fleet. Patrol Boat: Roll 5 dice a total of 3 times. Bursts count as 1 hit. Part of the Hasbro Express Line.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.