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Tales of the Arabian Nights

#34119BGG ↗

2009 · 2-6 players · 120min · weight 2.15 · 13,013 ratings

v2 v3 fit 0.470

BGG raw

ID
34119
Name
Tales of the Arabian Nights
Year
2009
Rank
361
Min players
2
Max players
6
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.155
Num weights
645
Bayes avg
6.84446
Average
7.15586
Users rated
13013
Num owned
18458
Wanting
622
Wishing
4047
Num comments
3196
Fetched at
Sat Apr 25 2026 16:15:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (13)
ContractsDice RollingDie Icon ResolutionMovement PointsMulti-Use CardsNarrative Choice / ParagraphPoint to Point MovementRole PlayingSolo / Solitaire GameStat Check ResolutionStorytellingVariable Player PowersVariable Set-up
Categories (5)
AdventureArabianExplorationFantasyTravel
Description (1291 chars)

In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story! Players choose a character card, a quest, select a set skills, and move across the board to fulfill the quest. A player's movement is based on their wealth and each player draws an encounter card at the end of their move. Dice are thrown and these determine the player's responses to the encounter based on their character card. In a very simplified sense, it's a very big Choose Your Own Adventure game - with the added spice that the players to your right and left control the matrix and the Book of Tales during your encounter - so the game moves along at a good pace. The first player to finish their quest wins. The Book of Tales is huge and offers a huge amount of the variability and replayability. Solitaire modules can be purchased separately.

LLM v2 (wide)

Core verb
draw encounter, pick reaction
Decision shape
probabilistic
Reward schedule
variable
Aesthetics
["Narrative", "Discovery", "Fellowship"]
Core loop pitch
Move, draw an encounter, choose a reaction, and have a neighbor read your fate from the Book of Tales.
Translation difficulty
Easy
Difficulty reason
Encounter-matrix lookup is literally a database query; a digital version removes the bookkeeping pain. Helper apps already exist.
Direct digital port
Arabian Nights Companion / Helper (mobile, fan-made)
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["encounter_reaction_matrix", "story_paragraph_lookup", "skill_unlock_branching", "destiny_vs_story_tracks", "choose_your_own_adventure"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (964 chars)
{
  "game_id": 34119,
  "name": "Tales of the Arabian Nights",
  "core_verb": "draw encounter, pick reaction",
  "decision_shape": "probabilistic",
  "reward_schedule": "variable",
  "aesthetics": [
    "Narrative",
    "Discovery",
    "Fellowship"
  ],
  "core_loop_pitch": "Move, draw an encounter, choose a reaction, and have a neighbor read your fate from the Book of Tales.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Encounter-matrix lookup is literally a database query; a digital version removes the bookkeeping pain. Helper apps already exist.",
  "direct_digital_port": "Arabian Nights Companion / Helper (mobile, fan-made)",
  "direct_digital_port_kind": "unofficial",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "encounter_reaction_matrix",
    "story_paragraph_lookup",
    "skill_unlock_branching",
    "destiny_vs_story_tracks",
    "choose_your_own_adventure"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).