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Nightfighter: Air Warfare in the Night Skies of World War Two

#33924BGG ↗

2011 · 1-2 players · 60min · weight 2.61 · 256 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
33924
Name
Nightfighter: Air Warfare in the Night Skies of World War Two
Year
2011
Rank
6884
Min players
1
Max players
2
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.6122
Num weights
49
Bayes avg
5.67331
Average
7.41633
Users rated
256
Num owned
1004
Wanting
34
Wishing
134
Num comments
134
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingHexagon GridSecret Unit DeploymentSimulation
Categories (3)
Aviation / FlightWargameWorld War II
Description (1327 chars)

from GMT website: Nightfighter is a board game of air warfare in the night skies of WWII. Using a blind play system, an umpire controls the attacking forces while the defending player must find, fix, and destroy the incoming bombers. Nightfighter recreates the tactics of night fighting, from the cat's eye intercepts of the London night blitz to the Mosquito intruder operations at the climax of the war. More than forty scenarios describe the development of nightfighting aircraft and technology. Rules cover radar-guided interception, searchlights, airborne radar and electronic countermeasures. Specials weapons such as Schr„ge Musik are featured. Tactics such as Wild Boar and Tame Boar (Wilde Sau and Zahme Sau) receive their own scenarios. Nightfighter features more than fifty fighter and bomber variants, from early Blenheim and Ju88 interceptors to advanced fighters such as the Mosquito and He219. Pacific operations see F4U-2s and P-61A Black Widow fighters engaging Japanese bomber threats. Rarities such as the Ta154, Me262B-1a and the Japanese J1N1 Gekko are included. Fast-playing, with scenarios that can be completed in 30-45 minutes, Nightfighter provides a new view of the night hunters of the sky. DESIGNER: Lee Brimmicombe-Wood MAP & COUNTER ART: Lee Brimmicombe-Wood AIRCRAFT ART: Ian Wedge

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.