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The Inventors

#3378BGG ↗

1974 · 3-4 players · 60min · weight 1.36 · 377 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
3378
Name
The Inventors
Year
1974
Rank
28483
Min players
3
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
1.3571
Num weights
28
Bayes avg
5.4842
Average
5.54096
Users rated
377
Num owned
1128
Wanting
12
Wishing
42
Num comments
205
Fetched at
Wed Apr 29 2026 05:47:02 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Roll / Spin and Move
Categories (1)
Economic
Description (1108 chars)

Though the base mechanism is Monopoly-like (the object of the game is to amass the most money), the way this game plays is different. The theme of the game is that you are investors in various comically named inventions. The game has a very curious mechanism that does double duty for rolling the dice and applying Patent Claim clips. (The kids love fussing with it.) The game board has an outside track, the Invention Track, and an inside track, the Royalty Track. On the Invention Track is where you pick up the various inventions (like buying properties in Monopoly). Instead of building house and hotels, you get a Patent Claim Clip attached to the invention card. This patent clip has a 0, 1, or 2 on it. The number assigned is random. The higher patent clip number, the more your patent makes you come royalty collection time. Eureka Cards can also be played that allow you to do special actions during your turn. The game limit is set by the usage of the Patent Claim clips. When the last one is used, the game ends. The player with the highest combined total of cash on hand invention value wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.