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Say Anything

#33604BGG ↗

2008 · 3-8 players · 30min · weight 1.09 · 6,408 ratings

v2 v3

BGG raw

ID
33604
Name
Say Anything
Year
2008
Rank
927
Min players
3
Max players
8
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.0933
Num weights
268
Bayes avg
6.3466
Average
6.69501
Users rated
6408
Num owned
10989
Wanting
105
Wishing
1170
Num comments
1564
Fetched at
Sat Apr 25 2026 16:16:32 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Betting and BluffingPaper-and-PencilPlayer Judge
Categories (2)
HumorParty Game
Description (1745 chars)

Say Anything is a light-hearted game about what you and your friends think. It gives you the chance to settle questions that have been hotly debated for centuries. For instance, "What is the most overrated band of all time?" or "Which celebrity would be the most fun to hang out with for a day?" So dig deep into your heart or just come up with something witty - this is your chance to Say Anything! How to Play 1) Ask a question from the card you draw. For example: - If you could have a "BIG" anything, what would it be? - What's the most important invention of the last century? - Which website would be hardest to live without? - What's the best activity for a first date? - What's the worst thing to say to a cop after getting pulled over? 2) Everyone else writes an answer and throws it face-up on the table as fast as possible. No duplicate answers are allowed! 3) Secretly choose your favorite response using a genuine state of the art SELECT-O-MATIC 5000: 4) Everyone else has two betting tokens to bet on which answer you chose. They can bet both tokens on one answer or split them between two different answers. Who Will Like This Game? Say Anything is a pure party game. It was designed to get a party started as quickly as possible by prompting people to talk about interesting things and to make ridiculous statements. If you are looking for great social interaction and lots of laughs, then you will probably enjoy playing Say Anything. History Say Anything was designed by Dominic Crapuchettes & Satish Pillalamarri. It was first work-shopped by game designers at Protospiel 2004 and refined at Protospiel 2005, PowWow 2005, the GoF 2005 - 2007, and weekly game nights at the Looney Labs.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).