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Endeavor

#33160BGG ↗

2009 · 3-5 players · 90min · weight 2.91 · 9,689 ratings

v2 v3 fit 0.454

BGG raw

ID
33160
Name
Endeavor
Year
2009
Rank
240
Min players
3
Max players
5
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.9111
Num weights
765
Bayes avg
6.99016
Average
7.36827
Users rated
9689
Num owned
7618
Wanting
320
Wishing
1639
Num comments
2135
Fetched at
Sat Apr 25 2026 16:15:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceHand ManagementOpen DraftingSet CollectionTech Trees / Tech Tracks
Categories (3)
ExplorationNauticalRenaissance
Description (2484 chars)

It is a time when the maps of the world are still being filled in. Seagoing empires expand their frontiers by sending ships to the farthest reaches of the globe in search of new lands, new alliances, and new conquests. The wealth of the newly-discovered worlds abroad is a tempting prize for those with the strength and the cunning to seize it... and to hold it! You represent a growing empire engaged in a glorious endeavor to expand your influence and status at home and across the great oceans of the world. Through exploration and shipping, colonization and war, you will struggle with the other great powers to control the resources and the regions that unfold before you. The goal in Endeavor is to earn the most glory for your empire. Players earn glory by increasing their scores in Industry, Culture, Finance, and Politics, as well as by occupying cities, controlling connections between cities, and by holding certain Asset Cards and Building Tiles. Short-term goals of constructing useful buildings, gathering Trade Tokens, and obtaining Asset Cards must be balanced with the overall goal of attaining glory as you compete for control over the various regions of the world. The game only lasts seven rounds, and when it is over you want to be the one who has earned the most Glory points! Each round every player gets to build a new building, based on their Industry track. They then obtain new population markers based on their Culture track and retrieve used markers from building based on their Finance track. During the action phase, players take turns to either activate a building using a population marker or spend trade tokens to take an action: Ship, Occupy, Attack, Payment or Draw. Some buildings and tokens allow a player to take one or both of two actions. Shipping is used to open new regions for Occupation and Drawing, and gains you Trade Tokens. Once a shipping track is full, the player with the most influence in that region gains the powerful Governor card for that region. Occupation of a city results in glory and Trade Tokens, while Attacking steals a city from an opponent! Either Occupation or Attacking can result in claiming the connection between two cities, if both connected cities are controlled by the same player. Drawing gains a card from a region up to the maximum hand limit based on the player's Politics track. A player's influence in a region determines which cards they can draw. Once all players have passed, a new round begins.

LLM v2 (wide)

Core verb
build, ship, attack, occupy
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Each round, build a building unlocking a new action; pump tracks (industry/culture/finance/politics) to do more.
Translation difficulty
Medium
Difficulty reason
Tableau + four advancement tracks would translate well; only Tabletop Simulator mods exist for original or Age of Sail edition.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["building_unlocks_action", "four_track_advancement", "shipping_route_chain", "region_governance_majority", "card_drafted_payout"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (880 chars)
{
  "game_id": 33160,
  "name": "Endeavor",
  "core_verb": "build, ship, attack, occupy",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Each round, build a building unlocking a new action; pump tracks (industry/culture/finance/politics) to do more.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Tableau + four advancement tracks would translate well; only Tabletop Simulator mods exist for original or Age of Sail edition.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "building_unlocks_action",
    "four_track_advancement",
    "shipping_route_chain",
    "region_governance_majority",
    "card_drafted_payout"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).