2002 · 3-5 players · 150min · weight 3.30 · 3,699 ratings
BGG raw
Description (1207 chars)
Historically, Albrecht von Wallenstein, duke of Friedland and Mecklenburg, was one of the most important mercenary commanders of the Imperial army during the Thirty Years' War (1618-48). His overweening ambition was to head a large central European empire, which got him dismissed in 1630. Such was his power, however, that the empire was forced to reinstate him when Sweden came into the fray. He recovered Bohemia, but was defeated by Gustavus Adolphus at Lützen, and was again dismissed. His subsequent intrigues with Protestant forces alarmed the Catholic princes who were probably complicit in his assassination in 1634 by Irish mercenaries at Eger, Bohemia. The game begins with the start of the war, each player controlling several countries. Player actions include the conquest of new countries, tax collection, erection of buildings (i.e. development of the economy), feeding the populace, victualing the army, etc. Some actions increase the chance for unrest, and expensive rebellions can occur. The strongest power at the end wins. Employs the cube tower included in the publisher's previous game, Im Zeichen des Kreuzes. Re-implemented by: Shogun Wallenstein (Second Edition)
LLM v2 (wide)
Raw v2 JSON (935 chars)
{
"game_id": 3307,
"name": "Wallenstein",
"core_verb": "queue actions, drop cubes",
"decision_shape": "mixed:combinatorial+probabilistic",
"reward_schedule": "delayed",
"aesthetics": [
"Challenge",
"Sensation"
],
"core_loop_pitch": "Secretly program orders for your provinces, then resolve battles by dropping armies into a cube tower that eats some of them.",
"mobile_translation_difficulty": "Medium",
"translation_difficulty_reason": "Programmed orders and physical cube-tower randomness can be simulated, but the 5-player area-control arc and tactile tower sensation lose impact on screen.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "none yet",
"primitive_tags": [
"programmed_action_queue",
"cube_tower_attrition",
"simultaneous_reveal_orders",
"famine_seasonal_pressure",
"province_area_control"
],
"confidence": 0.55
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).