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Wallenstein

#3307BGG ↗

2002 · 3-5 players · 150min · weight 3.30 · 3,699 ratings

v2 v3 fit 0.447

BGG raw

ID
3307
Name
Wallenstein
Year
2002
Rank
417
Min players
3
Max players
5
Playing time
150
Min playtime
150
Max playtime
150
Avg weight
3.303
Num weights
462
Bayes avg
6.67487
Average
7.45167
Users rated
3699
Num owned
3060
Wanting
252
Wishing
880
Num comments
1326
Fetched at
Sat Apr 25 2026 16:15:52 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action PointsAction QueueArea Majority / InfluenceArea MovementCube TowerSimulationSimultaneous Action SelectionVariable Phase Order
Categories (4)
EconomicPike and ShotTerritory BuildingWargame
Description (1207 chars)

Historically, Albrecht von Wallenstein, duke of Friedland and Mecklenburg, was one of the most important mercenary commanders of the Imperial army during the Thirty Years' War (1618-48). His overweening ambition was to head a large central European empire, which got him dismissed in 1630. Such was his power, however, that the empire was forced to reinstate him when Sweden came into the fray. He recovered Bohemia, but was defeated by Gustavus Adolphus at Lützen, and was again dismissed. His subsequent intrigues with Protestant forces alarmed the Catholic princes who were probably complicit in his assassination in 1634 by Irish mercenaries at Eger, Bohemia. The game begins with the start of the war, each player controlling several countries. Player actions include the conquest of new countries, tax collection, erection of buildings (i.e. development of the economy), feeding the populace, victualing the army, etc. Some actions increase the chance for unrest, and expensive rebellions can occur. The strongest power at the end wins. Employs the cube tower included in the publisher's previous game, Im Zeichen des Kreuzes. Re-implemented by: Shogun Wallenstein (Second Edition)

LLM v2 (wide)

Core verb
queue actions, drop cubes
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
delayed
Aesthetics
["Challenge", "Sensation"]
Core loop pitch
Secretly program orders for your provinces, then resolve battles by dropping armies into a cube tower that eats some of them.
Translation difficulty
Medium
Difficulty reason
Programmed orders and physical cube-tower randomness can be simulated, but the 5-player area-control arc and tactile tower sensation lose impact on screen.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["programmed_action_queue", "cube_tower_attrition", "simultaneous_reveal_orders", "famine_seasonal_pressure", "province_area_control"]
Confidence
0.55
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (935 chars)
{
  "game_id": 3307,
  "name": "Wallenstein",
  "core_verb": "queue actions, drop cubes",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Sensation"
  ],
  "core_loop_pitch": "Secretly program orders for your provinces, then resolve battles by dropping armies into a cube tower that eats some of them.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Programmed orders and physical cube-tower randomness can be simulated, but the 5-player area-control arc and tactile tower sensation lose impact on screen.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "programmed_action_queue",
    "cube_tower_attrition",
    "simultaneous_reveal_orders",
    "famine_seasonal_pressure",
    "province_area_control"
  ],
  "confidence": 0.55
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).