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Magi-Nation Duel

#3279BGG ↗

2000 · 2-4 players · 60min · weight 2.73 · 281 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
3279
Name
Magi-Nation Duel
Year
2000
Rank
7810
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.7273
Num weights
22
Bayes avg
5.6387
Average
7.05725
Users rated
281
Num owned
357
Wanting
30
Wishing
41
Num comments
104
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Hand ManagementPlayer EliminationVariable Player Powers
Categories (3)
Card GameCollectible ComponentsFantasy
Description (939 chars)

Collectible Card Game in which players are "Magi" using their powers to summon creatures to battle for them. Similar to Magic: The Gathering in many ways, except there are no "lands" or similar methods of generating magical power. Instead, players siphon power from their Magi or their monsters to perform attacks or put cards into play, thus controlling just how many powerful cards a player can attempt to unleash in a single turn. (in essence, you must sacrifice your own creatures to fuel more powerful attacks and techniques). The game was meant to target an audience of those that felt Pokemon was too much a kids game, but not ready to jump into the highly competitive (and 'older' target audience) of Magic: The Gathering. The concept also spawned a not-so-successful cartoon series and Game Boy Color video game. Starter decks include all the required counters, a six-sided die, quick reference player aids, and a play mat.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.