← all games

Die Sieben Weisen

#3231BGG ↗

2002 · 3-5 players · 90min · weight 2.40 · 319 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
3231
Name
Die Sieben Weisen
Year
2002
Rank
11668
Min players
3
Max players
5
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.4
Num weights
30
Bayes avg
5.5652
Average
6.021
Users rated
319
Num owned
774
Wanting
36
Wishing
67
Num comments
145
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Auction / BiddingTeam-Based Game
Categories (2)
Card GameNegotiation
Description (1076 chars)

In Die Sieben Weisen (which can translate as "The Seven Magi"), the players form shifting alliances to compete for Crystals, with the player who obtains the most crystals during the game being the winner. Each turn, the 7 roles in the game will be ranked in a hierarchy. Each player then chooses a role. When competing for the crystals later, each player may only play cards for his or her role (suit) or wild cards. Before that, however, players negotiate to form teams, which can involve secret or open negotiations, revealing cards, etc. Once formed, alliance members may freely swap cards amongst themselves. Players then play cards, with the alliance that plays the highest total value winning the crystals. However, the choicest crystals are given to this turns' highest-ranking player, not necessarily the player who played the most/strongest cards. Members of the losing alliance get to draw spell cards, which can affect the outcome of a round. At the end of the turn, new cards are drawn, and another round played. This game is #3 in the Alea small box series.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.