2007 · 2-4 players · 45min · weight 1.79 · 274 ratings
BGG raw
Description (1352 chars)
Each player represents a family trying to marry their three daughters. The daughters have three characteristics: Reputation, beauty, and education, all of which may increase and decrease in value during the course of the game. There are 14 gentlemen in the game, each of them demanding a minimum value in each characteristic. A daughter gets married immediately when she has collected three cards of the same gentleman, and meets the gentleman's standards in each of the three characteristics. The game ends when a family marries all of their daughters. Points are scored from husbands, action cards, and also from majorities in each characteristic. The game board depicts different parts of a town, each of them with a different number of available gentlemen cards. A player's turn consists of: 1. Moving to a different region of the town. 2. Doing a region-specific action, or trying to scheme against another daughter in the same region. 3. Drawing an action card. Region-specific actions usually mean choosing a gentleman card from those available, but sometimes also cause changes in a daughter's characteristics. Scheming against another daughter means trying to steal a gentleman card from them, by rolling a die. Action cards can be played anytime during a player's turn, and sometimes also as a reaction to cards played by other players.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.