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RAF

#3202BGG ↗

1986 · 1-1 players · 180min · weight 3.09 · 699 ratings

v2 v3

BGG raw

ID
3202
Name
RAF
Year
1986
Rank
3670
Min players
1
Max players
1
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
3.092
Num weights
87
Bayes avg
5.92324
Average
7.43414
Users rated
699
Num owned
1555
Wanting
68
Wishing
247
Num comments
331
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Area MovementCampaign / Battle Card DrivenDice RollingMovement PointsRatio / Combat Results TableSimulationSolo / Solitaire Game
Categories (3)
Aviation / FlightWargameWorld War II
Description (1864 chars)

This solitaire game of the Battle of Britain is card-driven with card decks covering Events, Attacking Forces and suspected targets. Game mechanisms deal with Radar warning(and lack of), weather and observer corps. The cardstock map covers southern England with graphics for airfields, industrial sites and ports. You control British, Commonwealth, Polish and Czech Air Force Squadrons, positioning the day's patrols where you believe the Nazis will strike. Day after bloody day, the RAF must rise to battle the modern fighters of Luftflotte 2 and 3 while Nazi bombers pound England into ruin - and submission. You must intercept German bombers, sacrificing dwindling men and equipment to halt the German war machine. The game system controls the Luftwaffe, directing a coherent bombing campaign against targets vital to British survival. A unique card system hides the strengths, compositions, and targets of the German strikes until after you've decided where your squadrons will patrol, and which raids you'll intercept. You make the decisions that could save democracy. RAF offer three scenarios. The Hardest Days, The Thin Blue Line, and The Battle of Britain cover the entire struggle from beginning to end. The game is playable in as few as 3 hours or as many as 10. RAF includes: One full-color 22" x 34" map of southern England 160 full-color counters 134 target, event, and force cards (the rules correctly indicate 134 playable and numbered cards. There are 3 blanks in each set that are not used in the game bringing the physical count to 143 - 144 including dummy "title" card.) 16-page rules book One six-sided die Counter tray with lock-on lid Game scale is Gruppen and Squadrons with one-day turns. For one player. Three to ten hours to play. Ages 12 and up. (from the back of the box and user's description)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).