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TZAAR

#31999BGG ↗

2007 · 2-2 players · 60min · weight 2.48 · 4,148 ratings

v2 v3 fit 0.597

BGG raw

ID
31999
Name
TZAAR
Year
2007
Rank
359
Min players
2
Max players
2
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
2.4805
Num weights
231
Bayes avg
6.87563
Average
7.66348
Users rated
4148
Num owned
6443
Wanting
351
Wishing
1791
Num comments
1084
Fetched at
Sat Apr 25 2026 16:15:48 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Grid MovementMap Reduction
Categories (1)
Abstract Strategy
Description (1075 chars)

TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture any more. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide! TZAAR replaced TAMSK as part of project GIPF, which was felt to not quite fit in with the others due to its use of sand timers.

LLM v2 (wide)

Core verb
capture or stack piece
Decision shape
combinatorial
Reward schedule
immediate
Aesthetics
["Challenge"]
Core loop pitch
Each turn capture an enemy stack, then optionally capture again or stack onto your own piece.
Translation difficulty
Easy
Difficulty reason
Pure abstract with perfect information; trivial to port. Fan Android apps and BoardSpace already exist.
Direct digital port
TZAAR (Android, fan-made WALTZ engine)
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["three_piece_trinity", "stack_to_strengthen", "capture_or_grow_choice", "elimination_by_type_loss", "perfect_information_abstract"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (847 chars)
{
  "game_id": 31999,
  "name": "TZAAR",
  "core_verb": "capture or stack piece",
  "decision_shape": "combinatorial",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Each turn capture an enemy stack, then optionally capture again or stack onto your own piece.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Pure abstract with perfect information; trivial to port. Fan Android apps and BoardSpace already exist.",
  "direct_digital_port": "TZAAR (Android, fan-made WALTZ engine)",
  "direct_digital_port_kind": "unofficial",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "three_piece_trinity",
    "stack_to_strengthen",
    "capture_or_grow_choice",
    "elimination_by_type_loss",
    "perfect_information_abstract"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).