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In the Year of the Dragon

#31594BGG ↗

2007 · 2-5 players · 100min · weight 3.08 · 12,619 ratings

v2 v3 fit 0.337

BGG raw

ID
31594
Name
In the Year of the Dragon
Year
2007
Rank
247
Min players
2
Max players
5
Playing time
100
Min playtime
75
Max playtime
100
Avg weight
3.0766
Num weights
992
Bayes avg
6.99565
Average
7.28928
Users rated
12619
Num owned
11664
Wanting
387
Wishing
1942
Num comments
2816
Fetched at
Sat Apr 25 2026 16:15:40 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action DraftingEventsHand ManagementTurn Order: Stat-BasedVariable Set-up
Categories (2)
EconomicMedieval
Description (1108 chars)

Stefan Feld's 3rd game by Alea is In the Year of the Dragon. Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor. The game play is easier than it may appear. Every player has a set of "person" cards. Each round, you choose one action (most of which call on your workers' abilities) to help you prepare for the months ahead. Then you play one person card, recruiting that person and placing him into one of your palaces. Each person brings different skills and abilities to help you ride out the year. (Farmers help you gain rice to survive a drought month, Tax Collectors raise money, etc.) At the end of each round, that month's event is triggered, which may cost you some of your workers, some money, or give you points. Careful planning is the key to surviving "the year of the dragon," but survival alone may not win you the game.

LLM v2 (wide)

Core verb
pick action, play person card
Decision shape
combinatorial
Reward schedule
delayed
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Each month pick one action and recruit one person; survive escalating disasters that punish weak preparation.
Translation difficulty
Medium
Difficulty reason
Pure combinatorial planning ports cleanly, but the misery-curve pacing and tempo decisions need careful UX. Only BGA implements it digitally.
Direct digital port
In the Year of the Dragon (Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["calendar_disaster_track", "action_drafting_with_position_cost", "attrition_optimization", "person_slot_capacity", "telegraphed_misery"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (950 chars)
{
  "game_id": 31594,
  "name": "In the Year of the Dragon",
  "core_verb": "pick action, play person card",
  "decision_shape": "combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Each month pick one action and recruit one person; survive escalating disasters that punish weak preparation.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Pure combinatorial planning ports cleanly, but the misery-curve pacing and tempo decisions need careful UX. Only BGA implements it digitally.",
  "direct_digital_port": "In the Year of the Dragon (Board Game Arena)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "calendar_disaster_track",
    "action_drafting_with_position_cost",
    "attrition_optimization",
    "person_slot_capacity",
    "telegraphed_misery"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).