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Goldland

#3139BGG ↗

2002 · 2-5 players · 80min · weight 2.38 · 1,295 ratings

v2 v3

BGG raw

ID
3139
Name
Goldland
Year
2002
Rank
1941
Min players
2
Max players
5
Playing time
80
Min playtime
60
Max playtime
80
Avg weight
2.3768
Num weights
138
Bayes avg
5.89401
Average
6.62275
Users rated
1295
Num owned
1502
Wanting
130
Wishing
320
Num comments
538
Fetched at
Sat Apr 25 2026 16:17:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Hand ManagementModular BoardPick-up and Deliver
Categories (1)
Exploration
Description (1535 chars)

Each player has a backpack with room for 12 tools, provisions, trading goods, or treasures. The number of squares you can move on a turn is the number of empty spaces in your backpack, so the lighter you travel, the faster. In the beginning, only 13 tiles (two legs of a 7x7 square) are on the table, and everybody starts in the corner with three fish (provisions) and two pearl necklaces (trading goods). One thing to do on your turn is "explore," adding a randomly drawn tile next to the one where your pawn currently stands. The board gradually fills in to the point where the tile at the opposite corner from the start is drawn, and this tile is designated the site of the lost temple and pays bonuses for everyone who reaches it. The sooner you get there, the better the bonuses. About half the squares are free to enter and let you obtain other items for your backpack. If you're already carrying a fishing pole, for example, in some squares you'll be able to pick up more fish. The other half are "adventure" tiles that require the expenditure of backpack items in order to gain entry. You might have to spend two rifles, for example, to enter a wildcat tile; then you place a "camp" marker and can enter that tile for free in the future. A lot of the game involves going back and forth to tiles where you can assemble the necessary items to work your way through the adventure tiles to the lost temple. Goldland appeals to puzzle-solvers and has a fun atmosphere of exploring the wilderness in search of El Dorado.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).