← all games

Tribune: Primus Inter Pares

#30957BGG ↗

2007 · 2-5 players · 120min · weight 2.87 · 4,738 ratings

v2 v3

BGG raw

ID
30957
Name
Tribune: Primus Inter Pares
Year
2007
Rank
537
Min players
2
Max players
5
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
2.8676
Num weights
423
Bayes avg
6.62673
Average
7.20463
Users rated
4738
Num owned
5027
Wanting
208
Wishing
846
Num comments
1252
Fetched at
Sat Apr 25 2026 16:16:01 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Auction / BiddingHand ManagementOpen DraftingSet CollectionSudden Death EndingWorker Placement
Categories (2)
AncientPolitical
Description (1561 chars)

In ancient Rome, tribunes were highly esteemed individuals elected by the people to represent them politically and militarily. In the board game Tribune: Primus Inter Pares, players take on the role of a powerful and ambitious patrician family. By applying influences and manipulating controls over the various factions, they attempt to pave their way to victory in order to attain the high office of the tribune. From the mind of the highly acclaimed designer of Die Macher, Karl-Heinz Schmiel, the gameplay in Tribune is a combination of worker placement and set collection. Each round, the players take turns by positioning their followers on the board to garner cards, achieve objectives, and/or attempt to take over factions. In order to gain control of a faction and to utilize its benefits, one must play a set of cards from that specific group. That person will remain in command of the faction until someone else stages a successful take-over by having another set that is either of higher quantity or higher sum of values. Victory is achieved when a player has met the required number of objectives as specified on the victory condition card selected at the start of the game, which is dependent on the number of participants. Alternatively, you can choose to forego the use of a condition card and play with the point-value option. In this variant, the game ends when someone has collected a certain number of the faction markers, and the winner is the one with the highest scores as determined by the points assigned to each achievement.

LLM v2 (wide)

Core verb
place follower, collect faction set
Decision shape
combinatorial
Reward schedule
mixed:delayed+immediate
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Send followers to action spots to collect faction cards, play sets to seize each faction and tick objectives toward the tribune.
Translation difficulty
Medium
Difficulty reason
Worker placement plus set-collection takeovers translates cleanly digitally, but no first-party port exists; rule weight needs heavy onboarding.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["faction_takeover_by_set", "objective_card_victory", "worker_placement_with_blocking", "auction_for_priority", "conditional_endgame_targets"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (958 chars)
{
  "game_id": 30957,
  "name": "Tribune: Primus Inter Pares",
  "core_verb": "place follower, collect faction set",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:delayed+immediate",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Send followers to action spots to collect faction cards, play sets to seize each faction and tick objectives toward the tribune.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Worker placement plus set-collection takeovers translates cleanly digitally, but no first-party port exists; rule weight needs heavy onboarding.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "faction_takeover_by_set",
    "objective_card_victory",
    "worker_placement_with_blocking",
    "auction_for_priority",
    "conditional_endgame_targets"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).