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Pandemic

#30549BGG ↗

2008 · 2-4 players · 45min · weight 2.39 · 134,806 ratings

v2 v3 fit 0.456

BGG raw

ID
30549
Name
Pandemic
Year
2008
Rank
74
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.394
Num weights
6289
Bayes avg
7.40471
Average
7.514
Users rated
134806
Num owned
225354
Wanting
610
Wishing
11803
Num comments
20686
Fetched at
Sat Apr 25 2026 16:15:26 GMT+0000 (Coordinated Universal Time)
Mechanisms (15)
Action PointsChainingContractsCooperative GameEventsHand ManagementMulti-Use CardsPoint to Point MovementSet CollectionSimulationSolo / Solitaire GameTagsTradingVariable Player PowersVariable Set-up
Categories (2)
MedicalTravel
Description (1569 chars)

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections. Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win! The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game. Pandemic is the first game in the Pandemic series.

LLM v2 (wide)

Core verb
spend action, treat or fly
Decision shape
mixed:combinatorial+spatial
Reward schedule
delayed
Aesthetics
["Challenge", "Fellowship", "Narrative"]
Core loop pitch
Spend 4 actions traveling and treating cities, then watch the infection deck escalate the board.
Translation difficulty
Easy
Difficulty reason
Cooperative graph-search puzzle ports cleanly; the table-talk fellowship loses some warmth on solo digital play but the puzzle survives.
Direct digital port
Pandemic: The Board Game (mobile/Steam, Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["escalating_threat_deck", "point_to_point_triage", "role_asymmetric_coop", "epidemic_shuffle_top"]
Confidence
1
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (872 chars)
{
  "game_id": 30549,
  "name": "Pandemic",
  "core_verb": "spend action, treat or fly",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Fellowship",
    "Narrative"
  ],
  "core_loop_pitch": "Spend 4 actions traveling and treating cities, then watch the infection deck escalate the board.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Cooperative graph-search puzzle ports cleanly; the table-talk fellowship loses some warmth on solo digital play but the puzzle survives.",
  "direct_digital_port": "Pandemic: The Board Game (mobile/Steam, Asmodee Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "escalating_threat_deck",
    "point_to_point_triage",
    "role_asymmetric_coop",
    "epidemic_shuffle_top"
  ],
  "confidence": 1
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).