← all games

Perry Rhodan: The Cosmic League

#30367BGG ↗

2007 · 2-2 players · 30min · weight 1.96 · 1,686 ratings

v2 v3

BGG raw

ID
30367
Name
Perry Rhodan: The Cosmic League
Year
2007
Rank
1507
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.9615
Num weights
130
Bayes avg
6.0185
Average
6.73027
Users rated
1686
Num owned
2624
Wanting
90
Wishing
352
Num comments
678
Fetched at
Sat Apr 25 2026 16:17:16 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
BiasHand ManagementPick-up and DeliverRaceRoll / Spin and MoveTake ThatTech Trees / Tech TracksVariable Set-upVictory Points as a Resource
Categories (4)
Card GameEconomicNovel-basedScience Fiction
Description (1978 chars)

This game is set in the Perry Rhodan universe, a hugely popular German space-opera book series published since 1961. The term "kosmisch" means "cosmic"; "Hanse" refers to the Hanseatic League, a Medieval trade network in Northern Europe. In the american translation of the book series the phrase "Die Kosmische Hanse" was translated as "The Cosmic House". In this game the players take on the roles of traders who transport goods between planets. Occasionally one can carry also passengers, which bring additional profit. Players can invest in cargo space, transmitters, or faster drives to improve their spaceships. Heinrich Glumpler, the designer of the game, is a fan of Merchant of Venus, as you can see from this comment. The artwork is by Swen Papenbrock, one of the illustrators of the Perry Rhodan book series. This game is part of the Kosmos two-player series. Game Summary Place the 6 planet cards in a line. The goods cards are double-sided; randomize them, then place several on each planet grouped by type (but no more than 2/type/planet to start). Each has their own deck, shuffled; draw 5 card hand. The cards are mostly tech cards, which can give you ongoing power; or single-use cards (counter opponent's card by playing matching card yourself). Each player begins with one card in play. This card gives each player one container and one replenishment. One player decides whether to go first or choose on which planet both planets will start. The other player gets the other option. On one's turn a player may do these actions in any order: - Flight - Two Interventions (play cards that don't have the ∞ on them) - Take two Planetary Actions (load, unload, or buy an ∞ card) When a player unloads, the delivered cards are flipped over; any resulting matches are removed from game, slowly reducing the available loads and potentially ending the game! You win by getting reaching a target 70 VP. If all goods are removed, then most VP wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).