← all games

D-Day at Omaha Beach

#29603BGG ↗

2009 · 1-1 players · 480min · weight 3.49 · 2,100 ratings

v2 v3

BGG raw

ID
29603
Name
D-Day at Omaha Beach
Year
2009
Rank
511
Min players
1
Max players
1
Playing time
480
Min playtime
120
Max playtime
480
Avg weight
3.4851
Num weights
235
Bayes avg
6.75575
Average
8.30783
Users rated
2100
Num owned
5242
Wanting
333
Wishing
2026
Num comments
776
Fetched at
Sat Apr 25 2026 16:16:00 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Cooperative GameHexagon GridSecret Unit DeploymentSimulationSolo / Solitaire Game
Categories (2)
WargameWorld War II
Description (2162 chars)

A solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their "Widerstandsnest" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI. There are two counter sheets, 55 cards, and one mapsheet. Additional Notes: =====There are 352 counters. The basic unit size is the US infantry company. German units consist of Widerstandsnest crews and reinforcement infantry companies. US tanks, and some US artillery, AA and anti-tank units are also included. US engineers are represented abstractly, clearing beach obstacles early in the game and opening traffic routes off the beach later in the game. The 34" x 22" map depicts the entire 9km long Omaha invasion area and reaching 4km inland, at 250 meters per hex. Hexes are large (almost 1") so that symbology facilitating German placement, fire and actions can be seen without having to pick up units. The time scale is 15 minutes per turn from 0600 hours to 1000 hours, shifting to 1/2 hour turns from 1000 to 1800 hours. A deck of 55 cards performs triple duty: determining results of US amphibious landings, determining an event each turn, and determining which German units fire or perform other actions each turn. The game's solitaire system is based on that used previously in Operation Jubilee: Dieppe, August 1942. =================Decision Games Omaha Beach official url: http://shop.decisiongames.com/ProductDetails.asp?ProductCode=1018%2D4P

LLM v2 (wide)

Core verb
resolve hex, draw fire
Decision shape
mixed:spatial+probabilistic
Reward schedule
delayed
Aesthetics
["Challenge", "Narrative", "Submission"]
Core loop pitch
Solo wargame: advance US companies up the bluffs; system reveals German fire and reinforces hidden Widerstandsnest defenders.
Translation difficulty
Hard
Difficulty reason
Deep hex wargame with 350+ counters and 8-hour playtime fights touch UI; an official PC version exists but requires desktop. Solo-only narrows audience.
Direct digital port
D-Day at Omaha Beach Computer Game (PC, Decision Games)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["solitaire_wargame_system_ai", "fog_of_war_hidden_units", "tidal_clock_pressure", "fields_of_fire_los", "beach_landing_attrition"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1007 chars)
{
  "game_id": 29603,
  "name": "D-Day at Omaha Beach",
  "core_verb": "resolve hex, draw fire",
  "decision_shape": "mixed:spatial+probabilistic",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Narrative",
    "Submission"
  ],
  "core_loop_pitch": "Solo wargame: advance US companies up the bluffs; system reveals German fire and reinforces hidden Widerstandsnest defenders.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Deep hex wargame with 350+ counters and 8-hour playtime fights touch UI; an official PC version exists but requires desktop. Solo-only narrows audience.",
  "direct_digital_port": "D-Day at Omaha Beach Computer Game (PC, Decision Games)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "solitaire_wargame_system_ai",
    "fog_of_war_hidden_units",
    "tidal_clock_pressure",
    "fields_of_fire_los",
    "beach_landing_attrition"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).