← all games

Axis & Allies: Guadalcanal

#29259BGG ↗

2007 · 2-2 players · 120min · weight 2.57 · 782 ratings

v2 v3

BGG raw

ID
29259
Name
Axis & Allies: Guadalcanal
Year
2007
Rank
4651
Min players
2
Max players
2
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.5672
Num weights
67
Bayes avg
5.81196
Average
6.93257
Users rated
782
Num owned
1899
Wanting
52
Wishing
203
Num comments
267
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area MovementDice RollingSimulation
Categories (3)
NauticalWargameWorld War II
Description (1287 chars)

A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater. Created by Larry Harris, designer of the Axis and Allies board game. Incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles. Introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system. Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge. Note the following errata from the AH website: The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per). -- from Wizards website --

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).