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Panzer Grenadier

#2881BGG ↗

1998 · 2-2 players · 300min · weight 2.97 · 254 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2881
Name
Panzer Grenadier
Year
1998
Rank
11802
Min players
2
Max players
2
Playing time
300
Min playtime
30
Max playtime
300
Avg weight
2.9744
Num weights
39
Bayes avg
5.5638
Average
6.26929
Users rated
254
Num owned
563
Wanting
11
Wishing
52
Num comments
114
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingHexagon GridLine of SightSecret Unit DeploymentSimulation
Categories (2)
WargameWorld War II
Description (1457 chars)

Panzer Grenadier: The East Front is the first volume in a game series devoted to simulating combined arms platoon level combat in World War II. Set on the Eastern Front and starting with June 22nd, 1941, this game covers platoon actions during the first few months of the German invasion of Soviet Russia. It's an exciting, fast-paced, WWII tactical game with many different type of units, and it requires a solid strategy to win. The game is of moderate complexity with easy to understand realistic game mechanics and good solitaire suitability. Rules emphasize Opportunity and Combined Fire (plus friendly fire), Mobile Assault, Leadership, Morale, and Spotting. Special rules for Digging In, Entrenchments, Hidden Units, Minefields, and Bunkers. Special unit types include Headquarters, Aircraft, Armored Trains, Cavalry, and River Vessels. There are optional rules for Consolidation, Excess Initiative, Random Events, and Strategic Movement. Units represent the various mechanized (3-5 tracked vehicles), motorized & towed (3-5 trucks,16-28 men, and 2-4 weapons), foot platoons (15-40 men), and individual field commanders (Corporal to Lt. Colonel) that were on the Eastern Front. A wide variety of MG, Heavy weapons, AT, AA, and other combat units are represented. Game scale: hex scale = 200 meters per hex side to side time = 15 minutes per game turn strength = platoon sized units counters = 495 in all Two six-sided dice are needed to play.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.