← all games

Age of Conan: The Strategy Board Game

#27848BGG ↗

2009 · 2-4 players · 90min · weight 3.28 · 2,723 ratings

v2 v3

BGG raw

ID
27848
Name
Age of Conan: The Strategy Board Game
Year
2009
Rank
1498
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
3.2837
Num weights
282
Bayes avg
6.06315
Average
6.66475
Users rated
2723
Num owned
4883
Wanting
99
Wishing
530
Num comments
901
Fetched at
Sat Apr 25 2026 16:17:14 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Area MovementAuction / BiddingDice RollingMulti-Use CardsVariable Phase OrderVariable Player Powers
Categories (7)
AdventureCivilizationFantasyFightingMiniaturesNovel-basedWargame
Description (1763 chars)

Age of Conan is a board game which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard. You will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all – Conan the Cimmerian! In Age of Conan, you control one of the major kingdoms of the Hyborian Age – Aquilonia, Turan, Hyperborea and Stygia. You will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom. The game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player. The roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result. When the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdom–building actions in preparation for the next age.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).