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Bloom

#27490BGG ↗

2008 · 2-5 players · 60min · weight 2.19 · 260 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
27490
Name
Bloom
Year
2008
Rank
10123
Min players
2
Max players
5
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.1944
Num weights
36
Bayes avg
5.58674
Average
6.40577
Users rated
260
Num owned
344
Wanting
12
Wishing
63
Num comments
93
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
LayeringSet CollectionTile Placement
Categories (2)
Abstract StrategyFarming
Description (861 chars)

In Bloom, gardeners strive to gather various flowers to make beautiful bouquets. The challenge is that each gardener can only afford the space to plant one type of flower. Of course, a gardener could just take what he needs from his neighbors' flowers. Naturally, that means that he must jealously guard his own fields, as well. Each gardener has an animal, and the two of them defend their garden's fields from unwelcome harvests. Each player has nine field tiles, each three parcels by three parcels in size. Each parcel can be cultivated with its matching flower, or simply plowed instead. Players harvest flowers by covering them on theirs or others parcels with their own field tiles, which are placed partially overlapping the existing field tiles. A winner of the 2006 Concours International de Créateurs de Jeux de Société (as La Bonne Soupe).

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.