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Vikings

#27173BGG ↗

2007 · 2-4 players · 60min · weight 2.54 · 8,724 ratings

v2 v3 fit 0.592

BGG raw

ID
27173
Name
Vikings
Year
2007
Rank
355
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.5414
Num weights
713
Bayes avg
6.85256
Average
7.24163
Users rated
8724
Num owned
8545
Wanting
509
Wishing
1812
Num comments
2054
Fetched at
Sat Apr 25 2026 16:15:48 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Auction / BiddingIncomeRondelTile PlacementVictory Points as a Resource
Categories (4)
EconomicMedievalNauticalTerritory Building
Description (589 chars)

Vikings is a fast economic game. Despite the nominal "Viking" theme, no actual exploration or pillaging is involved. The resources in the game consist of coins and several types of ship tiles, island tiles and meeples. In each of 6 rounds, a random set of 12 tiles and 12 meeples becomes available. Players take turns buying and placing pairs of meeples and tiles. There is no direct player interaction, only indirect contention for resources during the buying phase. The most unusual aspect of the game is the pricing wheel, which pairs meeples with tiles and sets their prices.

LLM v2 (wide)

Core verb
buy ship-and-meeple pair
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Pick a tile-meeple pair off the rondel at its rotating price, then place into your island row.
Translation difficulty
Easy
Difficulty reason
Rondel-driven pricing and tile placement are deterministic and touch-friendly; minimal player interaction makes solo digital ideal.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["rondel_price_decay", "paired_purchase", "color_role_meeple", "island_row_construction", "scoring_by_role_function"]
Confidence
0.55
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (853 chars)
{
  "game_id": 27173,
  "name": "Vikings",
  "core_verb": "buy ship-and-meeple pair",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Pick a tile-meeple pair off the rondel at its rotating price, then place into your island row.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Rondel-driven pricing and tile placement are deterministic and touch-friendly; minimal player interaction makes solo digital ideal.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "rondel_price_decay",
    "paired_purchase",
    "color_role_meeple",
    "island_row_construction",
    "scoring_by_role_function"
  ],
  "confidence": 0.55
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).