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Kingsburg

#27162BGG ↗

2007 · 2-5 players · 90min · weight 2.42 · 20,108 ratings

v2 v3 fit 0.377

BGG raw

ID
27162
Name
Kingsburg
Year
2007
Rank
297
Min players
2
Max players
5
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.4209
Num weights
1271
Bayes avg
6.96203
Average
7.16575
Users rated
20108
Num owned
18615
Wanting
656
Wishing
3319
Num comments
4128
Fetched at
Sat Apr 25 2026 16:15:43 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingTech Trees / Tech TracksTurn Order: RandomWorker Placement with Dice Workers
Categories (4)
City BuildingDiceFantasyMedieval
Description (1545 chars)

In Kingsburg, players are Lords sent from the King to administer frontier territories. The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers. Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn. At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner. Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?

LLM v2 (wide)

Core verb
place dice on advisors, build
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
mixed:delayed+engine_compounding
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Roll three dice, place them on numbered advisors to claim resources, then build to fight the winter invasion.
Translation difficulty
Easy
Difficulty reason
Compact dice-placement loop with numeric advisors is a clean touch UI; an iOS port already exists.
Direct digital port
Kingsburg: Serving the Crown (iOS, Forge of Dragons)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["dice_as_workers", "numbered_action_slots", "lowest_sum_priority", "seasonal_invasion_phase", "building_tableau_unlocks"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (935 chars)
{
  "game_id": 27162,
  "name": "Kingsburg",
  "core_verb": "place dice on advisors, build",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "mixed:delayed+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Roll three dice, place them on numbered advisors to claim resources, then build to fight the winter invasion.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Compact dice-placement loop with numeric advisors is a clean touch UI; an iOS port already exists.",
  "direct_digital_port": "Kingsburg: Serving the Crown (iOS, Forge of Dragons)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "dice_as_workers",
    "numbered_action_slots",
    "lowest_sum_priority",
    "seasonal_invasion_phase",
    "building_tableau_unlocks"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).