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The Lord of the Rings: Journeys in Middle-Earth

#269385BGG ↗

2019 · 1-5 players · 120min · weight 2.70 · 18,440 ratings

v2 v3 fit 0.439

BGG raw

ID
269385
Name
The Lord of the Rings: Journeys in Middle-Earth
Year
2019
Rank
228
Min players
1
Max players
5
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
2.6991
Num weights
535
Bayes avg
7.48292
Average
7.89246
Users rated
18440
Num owned
33510
Wanting
634
Wishing
8211
Num comments
2585
Fetched at
Sat Apr 25 2026 16:15:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (12)
Action PointsArea MovementCampaign / Battle Card DrivenCooperative GameDeck, Bag, and Pool BuildingMap AdditionModular BoardRole PlayingScenario / Mission / Campaign GameSolo / Solitaire GameStat Check ResolutionVariable Player Powers
Categories (5)
AdventureExplorationFantasyFightingNovel-based
Description (1124 chars)

Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-Earth, a fully co-operative, app-supported board game for one to five players! You'll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth. Each individual game of Journeys in Middle-Earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game's companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-Earth, while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-Earth. —description from the publisher

LLM v2 (wide)

Core verb
spend cards, resolve app
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
mixed:immediate+delayed
Aesthetics
["Narrative", "Fantasy", "Challenge"]
Core loop pitch
App reveals tiles and foes; heroes spend skill cards and pool-built tokens to test, fight, explore.
Translation difficulty
Medium
Difficulty reason
Game is already half-digital via its companion app; the physical dependency keeps it tabletop, but a fully digital roguelike adaptation would be straightforward.
Direct digital port
Journeys in Middle-earth companion app (Steam/iOS/Android, Fantasy Flight)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["app_driven_scenario", "skill_card_spend_test", "pool_building_check", "tile_reveal_exploration", "hidden_threat_track"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1050 chars)
{
  "game_id": 269385,
  "name": "The Lord of the Rings: Journeys in Middle-Earth",
  "core_verb": "spend cards, resolve app",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Narrative",
    "Fantasy",
    "Challenge"
  ],
  "core_loop_pitch": "App reveals tiles and foes; heroes spend skill cards and pool-built tokens to test, fight, explore.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Game is already half-digital via its companion app; the physical dependency keeps it tabletop, but a fully digital roguelike adaptation would be straightforward.",
  "direct_digital_port": "Journeys in Middle-earth companion app (Steam/iOS/Android, Fantasy Flight)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "app_driven_scenario",
    "skill_card_spend_test",
    "pool_building_check",
    "tile_reveal_exploration",
    "hidden_threat_track"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).