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The Castle of the Devil

#25951BGG ↗

2010 · 4-8 players · 40min · weight 1.97 · 2,203 ratings

v2 v3

BGG raw

ID
25951
Name
The Castle of the Devil
Year
2010
Rank
1933
Min players
4
Max players
8
Playing time
40
Min playtime
20
Max playtime
40
Avg weight
1.974
Num weights
231
Bayes avg
5.91915
Average
6.41659
Users rated
2203
Num owned
3172
Wanting
79
Wishing
455
Num comments
690
Fetched at
Sat Apr 25 2026 16:17:48 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Hand ManagementRole PlayingVariable Player Powers
Categories (5)
BluffingCard GameDeductionFightingParty Game
Description (2427 chars)

Castle of the Devil is a 4-8 player card game. All players are passengers within a carriage that is rushing to Devil's Castle. They each act as a member of a secret association, but no one knows who is friend and who is foe. Each player starts in one of two secret associations. He also gets a secret profession with a special ability. So at the beginning of the game you have no information about the membership and the professions of the others. To win the game, each association has to collect 3 defined artifacts jointly. Therefore you have to find out who your allies are and where to find the artifacts among the other secret objects that are in possession of other players. You can get this information during the game either by trading objects with other players, because every object has a special ability, e.g. "Trade it in and you may take a look at your trading partners-association." or by struggling with other players, because the winner of a struggle can view the cards of the underdog and steal one of them. But be careful, all players can support the attacker OR defender in a struggle. If they know about your identity but you don't know theirs it may be risky to struggle. Turn actions, one of: Trade Duel Spy - Choose another player and draw one random object card from her/his hand. Look at this object without revealing it to the other players. Then give it back to her/him. Declare Victory by naming your team and who has the three items, starting with yourself, OR declare the opposing team and their items. If someone refuses a trade you offer, you get a duel token as compensation. These tokens are used as extra votes that can be applied in future duels. Duels: Everyone declares sides secretly and simultaneously. Then anyone can apply items, professions and duel tokens in any order. Players must declare for one or the other and abstentions are not allowed. Victory: Declare Victory by naming your team and who has the three items, starting with yourself, then one by one. If you name players on your team incorrectly or they don't have the object(s) you lose. You can also declare victory by announcing the opposing team and the members of that team holding their objects by naming them, as firstly part of the team, and secondly that they have a relevant object. If you get the player's team wrong or they don't have the object(s) you lose. Reimplements: Die Kutschfahrt zur Teufelsburg

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).