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Atlantic Storm

#259BGG ↗

1997 · 2-6 players · 60min · weight 2.05 · 565 ratings

v2 v3

BGG raw

ID
259
Name
Atlantic Storm
Year
1997
Rank
6450
Min players
2
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.0508
Num weights
59
Bayes avg
5.69198
Average
6.54531
Users rated
565
Num owned
744
Wanting
62
Wishing
106
Num comments
227
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Trick-taking
Categories (4)
Card GameNauticalWargameWorld War II
Description (1267 chars)

In this unique take on the trick-taking genre, cards represent the units that attacked or defended Allied convoys in the North Atlantic throughout World War II. For each trick, the lead player selects a convoy that traversed either the Arctic or the Atlantic in a given year (1940-1943), then declares whether the battle will be fought in the air, on the surface of the ocean, or under the sea. He follows that up by playing a unit, either German or Allied, that was available in the chosen year and could fight in the chosen environment, and the other players subsequently either pass or play a unit (of either nationality) that meets the same conditions. When all players have made their selections, dice (sometimes) are rolled and totals are compared to determine whether the Germans or the Allies won. The player who contributed the most to the winning team gets to decide how the convoy and the opposing enemy ships, which are all worth victory points and possibly an increased hand size, are to be distributed amongst the players who were on the winning side. After twenty convoys have been fought over in this manner, the player with the most victory points' worth of convoys and captured ships wins the game! Re-implemented by: Pacific Typhoon

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).