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Arkham Horror (Third Edition)

#257499BGG ↗

2018 · 1-6 players · 180min · weight 3.37 · 11,005 ratings

v2 v3

BGG raw

ID
257499
Name
Arkham Horror (Third Edition)
Year
2018
Rank
524
Min players
1
Max players
6
Playing time
180
Min playtime
120
Max playtime
180
Avg weight
3.3733
Num weights
375
Bayes avg
7.14065
Average
7.67788
Users rated
11005
Num owned
21644
Wanting
221
Wishing
3589
Num comments
1710
Fetched at
Sat Apr 25 2026 16:16:01 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Cooperative GameDice RollingModular BoardPoint to Point MovementStat Check ResolutionVariable Player Powers
Categories (4)
AdventureFightingHorrorNovel-based
Description (1108 chars)

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality. —description from the publisher

LLM v2 (wide)

Core verb
move investigator, resolve encounter
Decision shape
mixed:probabilistic+combinatorial
Reward schedule
mixed:delayed+variable
Aesthetics
["Narrative", "Challenge", "Fantasy"]
Core loop pitch
Move on a modular Arkham, draw an encounter, roll dice against stats, fight the rising doom on multiple tracks.
Translation difficulty
Hard
Difficulty reason
Heavy 3-hour cooperative narrative with branching scenarios and modular boards; no direct port and the multi-track upkeep resists touch UX.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["modular_neighborhood_map", "encounter_deck_per_zone", "escalating_doom_clock", "investigator_asymmetric_kit", "narrative_codex_lookup"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (966 chars)
{
  "game_id": 257499,
  "name": "Arkham Horror (Third Edition)",
  "core_verb": "move investigator, resolve encounter",
  "decision_shape": "mixed:probabilistic+combinatorial",
  "reward_schedule": "mixed:delayed+variable",
  "aesthetics": [
    "Narrative",
    "Challenge",
    "Fantasy"
  ],
  "core_loop_pitch": "Move on a modular Arkham, draw an encounter, roll dice against stats, fight the rising doom on multiple tracks.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Heavy 3-hour cooperative narrative with branching scenarios and modular boards; no direct port and the multi-track upkeep resists touch UX.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "modular_neighborhood_map",
    "encounter_deck_per_zone",
    "escalating_doom_clock",
    "investigator_asymmetric_kit",
    "narrative_codex_lookup"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).