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Blackbeard: The Golden Age of Piracy

#25685BGG ↗

2008 · 1-5 players · 120min · weight 3.31 · 1,237 ratings

v2 v3

BGG raw

ID
25685
Name
Blackbeard: The Golden Age of Piracy
Year
2008
Rank
3627
Min players
1
Max players
5
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.3135
Num weights
185
Bayes avg
5.68811
Average
6.11306
Users rated
1237
Num owned
2867
Wanting
48
Wishing
364
Num comments
601
Fetched at
Sat Apr 25 2026 16:19:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action PointsHand ManagementSimulationSolo / Solitaire GameVariable Player Powers
Categories (6)
AdventureAge of ReasonNauticalPike and ShotPiratesWargame
Description (1714 chars)

One of the Avalon Hill games of the early 1990s was Blackbeard, a pirate game totally different from any others available because it simulated the actual life and careers of historical pirates, and how they went about their chosen professions. Richard Berg has now taken the original and redesigned it, almost entirely, to bring it into line with what gamers like to see and play these days. All those pirates you loved: Black Bart Roberts, Long Ben Avery, Ned Lowe, L'Ollonais, and, of course, Edward Teach (Blackbeard)--23 in all--are still there, as are the King's Commissioners sent out to stop them. However, the entire play system has been overhauled, and the result is a game that highlights and specializes in player interaction, with almost no down time for any player. Players control individual pirates, using them to gain Victory Points by amassing booty and, even more importantly, earning Notoriety for their dastardly deeds; seizing merchants with cargo ranging from useless paper to the monumental treasure of the Mughal emperors, attacking and sacking ports, fighting storms and scurvy, seeking safe haven in infamous pirate ports such as Tortuga and Madagascar, and, hopefully, using Letters of Marque to retire successfully. At the same time that one player is doing all of this, the other players are playing their cards and seizing opportunities to harass the competing pirate. There is a constant interplay among players, and you never know what might happen when you set out on any given mission. We've simplified movement (no more hexes) and ship battles; we've expanded the use of Royal Navy warships; we've even added individual hostages! (Yes, there is a "Governor's Daughter".)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).