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Azul: Stained Glass of Sintra

#256226BGG ↗

2018 · 2-4 players · 45min · weight 2.01 · 15,024 ratings

v2 v3 fit 0.419

BGG raw

ID
256226
Name
Azul: Stained Glass of Sintra
Year
2018
Rank
338
Min players
2
Max players
4
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
2.0129
Num weights
309
Bayes avg
6.99327
Average
7.28272
Users rated
15024
Num owned
25174
Wanting
352
Wishing
3100
Num comments
2069
Fetched at
Sat Apr 25 2026 16:15:46 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
End Game BonusesModular BoardOpen DraftingPattern BuildingSet CollectionTile PlacementTurn Order: Claim Action
Categories (3)
Abstract StrategyPuzzleRenaissance
Description (989 chars)

Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability! Gameplay is similar to Azul. Players draft colored glass tiles to their player board. Later in the round, players score points based on how they've placed their window pane pieces pieces. Extra points are scored for specific patterns and completing sets. There's also a new Colour Bonus mechanic at the end of every round for additional scoring strategy. The game will come to an end after 6 rounds. The player with the most points at the end of the game wins. Azul: Stained Glass of Sintra has new components including translucent window pane pieces, a tower to hold discarded glass panes, and double-sided player boards and window pane panels. —description from the publisher

LLM v2 (wide)

Core verb
draft tile, fill column
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Sensation"]
Core loop pitch
Draft glass tiles from factories into a moving column tracker; complete sets and minimize waste.
Translation difficulty
Easy
Difficulty reason
Same engine as Azul mobile, which already exists; column-tracker variant is straightforward.
Direct digital port
Azul (mobile/Steam, Next Move/Asmodee Digital — sister title)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["factory_display_drafting", "leftover_penalty", "column_pattern_completion", "sliding_tracker", "double_sided_player_board"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (913 chars)
{
  "game_id": 256226,
  "name": "Azul: Stained Glass of Sintra",
  "core_verb": "draft tile, fill column",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Sensation"
  ],
  "core_loop_pitch": "Draft glass tiles from factories into a moving column tracker; complete sets and minimize waste.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Same engine as Azul mobile, which already exists; column-tracker variant is straightforward.",
  "direct_digital_port": "Azul (mobile/Steam, Next Move/Asmodee Digital — sister title)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "factory_display_drafting",
    "leftover_penalty",
    "column_pattern_completion",
    "sliding_tracker",
    "double_sided_player_board"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).