← all games

Through the Ages: A Story of Civilization

#25613BGG ↗

2006 · 2-4 players · 120min · weight 4.18 · 19,836 ratings

v2 v3 fit 0.520

BGG raw

ID
25613
Name
Through the Ages: A Story of Civilization
Year
2006
Rank
35
Min players
2
Max players
4
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
4.178
Num weights
1854
Bayes avg
7.54884
Average
7.81737
Users rated
19836
Num owned
18424
Wanting
542
Wishing
4257
Num comments
4226
Fetched at
Sat Apr 25 2026 16:15:23 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action PointsAuction / BiddingAuction: DutchHand ManagementOpen Drafting
Categories (2)
CivilizationEconomic
Description (1346 chars)

Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age. One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one. Victory is achieved by the player whose nation has the most culture at the end of the modern age.

LLM v2 (wide)

Core verb
draft card from row
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Spend civil/military actions to draft cards from a sliding row, then build tech, leaders, and wonders into your engine.
Translation difficulty
Easy
Difficulty reason
Already a successful Steam/mobile port by CGE; the bookkeeping benefits enormously from automation.
Direct digital port
Through the Ages (Steam/mobile, CGE Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["sliding_card_row_cost", "civ_tech_tree", "dual_action_pool", "military_threat_pressure", "wonder_staged_build"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (871 chars)
{
  "game_id": 25613,
  "name": "Through the Ages: A Story of Civilization",
  "core_verb": "draft card from row",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Spend civil/military actions to draft cards from a sliding row, then build tech, leaders, and wonders into your engine.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already a successful Steam/mobile port by CGE; the bookkeeping benefits enormously from automation.",
  "direct_digital_port": "Through the Ages (Steam/mobile, CGE Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "sliding_card_row_cost",
    "civ_tech_tree",
    "dual_action_pool",
    "military_threat_pressure",
    "wonder_staged_build"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).