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BattleLore

#25417BGG ↗

2006 · 2-2 players · 60min · weight 2.77 · 9,448 ratings

v2 v3 fit 0.349

BGG raw

ID
25417
Name
BattleLore
Year
2006
Rank
290
Min players
2
Max players
2
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.7666
Num weights
1307
Bayes avg
6.90934
Average
7.34857
Users rated
9448
Num owned
11334
Wanting
286
Wishing
1694
Num comments
2902
Fetched at
Sat Apr 25 2026 16:15:43 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Area Majority / InfluenceCampaign / Battle Card DrivenCommand CardsDice RollingGrid MovementHand ManagementHexagon GridModular BoardVariable Player Powers
Categories (4)
FantasyMedievalMiniaturesWargame
Description (946 chars)

This game is based upon Richard Borg's Command and Colors system. The world of BattleLore meshes history and fantasy together - putting players in command of an array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War. Drawing on the strengths of Memoir '44, this Days of Wonder game takes the time-tested Command and Colors system to a new level and offers gamers of many backgrounds a chance to fight medieval battles with a dose of epic fantasy. In this fantastical re-imagining of the Hundred Years War, French and English armies are supplemented with Goblins and Dwarves mercenaries and even some creatures like the Giant Spider and the Earth Elemental! Just as important as the armies you have, though, are the Lore Masters you choose to aid you: Wizards, Clerics, Warriors and Rogues can all aid you with unique powers and spells in ways role-playing gamers will find familiar.

LLM v2 (wide)

Core verb
play command card, roll battle dice
Decision shape
mixed:spatial+probabilistic
Reward schedule
mixed:immediate+variable
Aesthetics
["Challenge", "Fantasy", "Narrative"]
Core loop pitch
Play a section command card to activate hex units, move them, then roll custom dice to resolve attacks.
Translation difficulty
Medium
Difficulty reason
Hex movement and custom dice resolve well to touch, but the lore-master/spell layer adds UI complexity beyond a clean tap loop.
Direct digital port
BattleLore: Command (Steam/iOS/Android, Fantasy Flight)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["section_activation_cards", "custom_symbol_dice", "hex_unit_combat", "asymmetric_armies", "lore_resource_pool"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (960 chars)
{
  "game_id": 25417,
  "name": "BattleLore",
  "core_verb": "play command card, roll battle dice",
  "decision_shape": "mixed:spatial+probabilistic",
  "reward_schedule": "mixed:immediate+variable",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Narrative"
  ],
  "core_loop_pitch": "Play a section command card to activate hex units, move them, then roll custom dice to resolve attacks.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Hex movement and custom dice resolve well to touch, but the lore-master/spell layer adds UI complexity beyond a clean tap loop.",
  "direct_digital_port": "BattleLore: Command (Steam/iOS/Android, Fantasy Flight)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "section_activation_cards",
    "custom_symbol_dice",
    "hex_unit_combat",
    "asymmetric_armies",
    "lore_resource_pool"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).