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Salamanca

#25409BGG ↗

2006 · 2-5 players · 80min · weight 2.41 · 341 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
25409
Name
Salamanca
Year
2006
Rank
10237
Min players
2
Max players
5
Playing time
80
Min playtime
80
Max playtime
80
Avg weight
2.4054
Num weights
37
Bayes avg
5.58494
Average
6.16309
Users rated
341
Num owned
561
Wanting
33
Wishing
83
Num comments
121
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hand ManagementTile Placement
Categories (1)
Renaissance
Description (1354 chars)

from Zoch: In the province of Salamanca, in the heart of Spain, there is plenty of activity. It is the middle of the 16th Century and young, ambitious noble families are reclaiming the dry hinterlands, building fields, forests, and lakes around their castles. Piece by piece - parcel by parcel - their holdings increase. Farmers work the fields, and in especially successful areas, monks found their influential cloisters. But everything happens under the watchful eyes of the nobility. Intrigues are hatched, tax collectors fleece the landowners, and far too often entire tracts of land are lost to locust plagues. Only he who keeps a cool head will become the Duke of Salamanca. Through clever use of cards in hand, players obtain tiles for placement (buildings, landscapes, privileges) as well as the ability to carry out certain actions. The tiles obtained are placed on tactically important spaces on the game board. Players can also place ownership markers onto buildings. By cleverly placing landscape tiles adjacent to the proper buildings, valuable regions can be formed that will bring in doubloons. Through the actions that can be gained by playing cards, players can bring plague stones (among other things) onto the board, and thereby block their opponents' tiles. The winner is the player with the most doubloons at the end of the game.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.